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+ | <table border="1" cellpadding="2" cellspacing="0" width="300" align="right"> |
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+ | <tr><td colspan="2" bgcolor="Blue" cellspacing="0" cellpadding="2" color="Blue"> '''Amplifier''' </tr> |
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+ | <tr><td colspan="2"> [[Image:Amplifier.png|300px]] </td> |
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+ | </tr> |
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+ | <tr> |
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+ | <td>Affiliation:</td><td>[[Novus]]</td></tr> |
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+ | <tr><td>Type:</td><td> Inorganic, Hover Vehicle, Siege Unit</td></tr> |
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+ | <tr><td>Health:</td><td>500</td></tr> |
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+ | <tr><td>Armor:</td><td> Novus Vehicle Heavy </td></tr> |
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+ | <tr><td>Movement Type:</td><td> Hover </td></tr> |
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+ | <tr><td>Speed:</td><td> 1.9 </td></tr> |
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+ | <tr><td>Sight Range:</td><td> 270 </td></tr> |
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+ | <tr><td>Cost:</td><td> 800RM </td></tr> |
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+ | <tr><td>Time:</td><td> 0:26 </td></tr> |
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+ | <tr><td>Popcap:</td><td> 4 </td></tr> |
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+ | <tr><td>Produced From:</td><td>[[Vehicle Assembly Plant]]</td></tr> |
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+ | <tr><td>Special Ability:</td><td>Harmonic Pulse, Flow (with Advanced Flow) </td></tr> |
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+ | <tr><td>Weapon:</td><td> Sonic Resonance (DoT), Harmonic Pulse (AoE)</td></tr> |
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+ | <tr><td>Damage:</td><td> Sonic Resonance: 10 damage per second for 3 seconds -> 30 damage per second for 6 seconds -> 50 damage per second every second thereafter, Harmonic Pulse: 28, 12.2 DPS (75, 32.6 DPS vs structures) </td></tr> |
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+ | <tr><td>Upgrades:</td><td> Nanite Purification (Flow 3), Rapid Flow (Flow 1), Advanced Flow (Flow 3), Nanite Refinement (Nanotech 4), Cascade Resonance (Flow 4) |
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+ | </td><td></td></tr> |
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+ | |||
+ | </table> |
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+ | |||
== General == |
== General == |
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− | The '''Amplifier''' |
+ | The '''Amplifier''' serves as a long-range fire support unit for [[Novus]], employing concentrated Sonic attacks against the enemy. The primary sonic resonator attack deals damage over time to a targeted ground object and gains power the longer it focuses on said target, going through three stages. It also prevents the target from activating special abilities or firing. This attack is strong against structures and [[Masari]] Dark Matter Armor but weak against heroes and abysmal against infantry. Its harmonic pulse deals high point blank area of effect damage and knocks back infantry, although the Amplifier cannot move while using it. This attack is especially strong against structures and infantry while dealing fair damage to most other targets that enter the pulse.<br /> |
+ | <!-- |
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+ | ===Stats=== |
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+ | ''Type'': Large Piloted<br /> |
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+ | ''Movement'': Hover<br /> |
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+ | ''Max. Speed'': 1.9/0<br /> |
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+ | ''Health'': 500<br /> |
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+ | ''Armor'': [[Novus]] Vehicle Heavy<br /> |
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+ | ''Sight'': 270<br /> |
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+ | ''Crush Defense'': 35<br /> |
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+ | ''Crush Power'': 21<br /> |
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⚫ | |||
+ | |||
+ | ===Weaponry=== |
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+ | ''Type'': Sonic Resonance<br /> |
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+ | ''Range'': 0-280<br /> |
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+ | ''Damage'': 10/30/50 per second<br /> |
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+ | |||
+ | ''Type'': Harmonic Pulse<br /> |
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+ | ''Radius'': 175<br /> |
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+ | ''Damage'': 28 (75 against structures)<br /> |
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+ | ''Recharge'': 2.3 seconds<br /> |
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+ | ''DPS'': 12.2 (32.6)<br /> --> |
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+ | |||
⚫ | |||
== Production == |
== Production == |
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− | Method: Built by [[Vehicle Assembly]] |
+ | ''Method'': Built by [[Vehicle Assembly Plant]]<br /> |
+ | ''Prerequisites'':<br /> |
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− | Prerequisites: '''Wave Processor''' upgrade |
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+ | '''Wave Processor''' upgrade to [[Vehicle Assembly Plant]]<br /> |
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⚫ | |||
− | + | * [[Science Center]]<br /> |
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− | + | ** [[Flow Generator]]<br /> |
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+ | *** [[Command Core]]<br /> |
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⚫ | |||
+ | *** [[Flow Generator]]<br /> |
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+ | **** [[Command Core]]<br /> |
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− | Cost: |
+ | ''Cost'': 800<br /> |
− | Time: |
+ | ''Time'': 0:26<br /> |
+ | |||
+ | ''Pop'': 4<br /> |
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− | Pop: 4 |
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== Special Abilities == |
== Special Abilities == |
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+ | '''Harmonic Pulse/Sonic Resonator'''<br /> |
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− | '''Harmonic Pulse''' - Becomes immobile and activates harmonic pulse, periodically repulsing infantry and damaging structures nearby. |
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+ | |||
+ | ''Effect'': Toggles between attack modes<br /> |
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+ | |||
+ | ''Cooldown'': 0:06<br /> |
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− | '''Sonic Resonator''' - Regains mobility and reverts to its standard attack. |
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== Upgrades == |
== Upgrades == |
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− | '''Advanced Flow''' |
+ | '''Advanced Flow'''<br /> |
+ | |||
+ | ''Effect'': Can use flow network when ordered<br /> |
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+ | |||
+ | ''Method'': Research '''Flow Branch Suite 3'''<br /> |
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+ | |||
+ | == Upgrades == |
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+ | *'''Cascade Resonance'''<br /> |
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⚫ | |||
+ | ''Method'': Research '''Flow Branch Suite 4'''<br /> |
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+ | |||
+ | |||
+ | *'''Nanite Purification'''<br /> |
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+ | ''Effect'': Harmful status effects are lost when the flow network is used<br /> |
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+ | ''Method'': Research '''Flow Branch Suite 3'''<br /> |
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+ | |||
+ | *'''Nanite Refinement'''<br /> |
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+ | ''Effect'': Price reduced by 25%<br /> |
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+ | ''Method'': Research '''Nanotech Branch Suite 4'''<br /> |
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⚫ | |||
+ | *'''Rapid Flow'''<br /> |
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− | '''Rapid Flow''' - Flow speed increased by 50%. Gained from '''Flow Branch Suite 1'''. |
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+ | ''Effect'': Flow speed increased by 50%<br /> |
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+ | ''Method'': Research '''Flow Branch Suite 1'''<br /> |
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+ | ==Unit Quotes== |
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+ | Some quotes may not be used ingame.<br /> |
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+ | - '''Amplifier''' active.<br /> |
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+ | - Frequency is clear.<br /> |
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+ | - The signal is strong.<br /> |
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+ | - Modulating.<br /> |
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+ | - I avoid silence.<br /> |
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+ | - Initiating sonic attack.<br /> |
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+ | - Broadcasting pain.<br /> |
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+ | - Volume hurts.<br /> |
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+ | - Frequency overload!<br /> |
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+ | - Sonic shock.<br /> |
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+ | - Resonating . . .<br /> |
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+ | - Jamming their frequency.<br /> |
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+ | - Amplifying wavelength.<br /> |
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+ | - Volume overload!<br /> |
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+ | - Shattering the silence.<br /> |
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+ | - Improving reception.<br /> |
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+ | - Changing channels.<br /> |
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+ | - Crossing the spectrum.<br /> |
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+ | - Monitoring the airwaves.<br /> |
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+ | - Adjusting waveform.<br /> |
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+ | - Riding the subcurrent.<br /> |
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+ | - Clear of static.<br /> |
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+ | - Improving reception.<br /> |
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+ | - Spinning the dial.<br /> |
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+ | - I'm built for harmonics, not speed.<br /> |
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+ | - Harmonic pulse commencing.<br /> |
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+ | - Projecting harmonic attack.<br />--> |
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+ | ==Tips== |
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− | {{stub}} |
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+ | *Move the '''Amplifier''' to the middle of a enemy base and activate their Harmonic Wave ability. |
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+ | *Amplifiers have extraordinary range, which means that other units can scout for the Amplifier. Once the target is painted, the Amplifier can deploy, thereby contributing to the battle while staying safe at the same time. Blade Troopers are a good fit for this role as they have stealth, and can also draw fire with their free clones, if needed. Vertigo also works for similar reasons. |
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+ | *Amplifiers are fragile, and easily destroyed when unprotected. Always guard your Amplifiers. |
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+ | * Cascade Resonance makes Amplifiers devastating against Habitat Walkers, because the crown sockets are all the same "type of unit" and are close enough together that an Amplifier shooting any crown socket will automatically shoot all 4 of them. Combine this with their large range to take down Habitat Walkers with ease. |
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+ | [[Category:Novus Units]] |
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+ | [[Category:Hovering Vehicles]] |
Latest revision as of 07:43, 22 June 2014
Amplifier | ||
Affiliation: | Novus | |
Type: | Inorganic, Hover Vehicle, Siege Unit | |
Health: | 500 | |
Armor: | Novus Vehicle Heavy | |
Movement Type: | Hover | |
Speed: | 1.9 | |
Sight Range: | 270 | |
Cost: | 800RM | |
Time: | 0:26 | |
Popcap: | 4 | |
Produced From: | Vehicle Assembly Plant | |
Special Ability: | Harmonic Pulse, Flow (with Advanced Flow) | |
Weapon: | Sonic Resonance (DoT), Harmonic Pulse (AoE) | |
Damage: | Sonic Resonance: 10 damage per second for 3 seconds -> 30 damage per second for 6 seconds -> 50 damage per second every second thereafter, Harmonic Pulse: 28, 12.2 DPS (75, 32.6 DPS vs structures) | |
Upgrades: | Nanite Purification (Flow 3), Rapid Flow (Flow 1), Advanced Flow (Flow 3), Nanite Refinement (Nanotech 4), Cascade Resonance (Flow 4) |
General[]
The Amplifier serves as a long-range fire support unit for Novus, employing concentrated Sonic attacks against the enemy. The primary sonic resonator attack deals damage over time to a targeted ground object and gains power the longer it focuses on said target, going through three stages. It also prevents the target from activating special abilities or firing. This attack is strong against structures and Masari Dark Matter Armor but weak against heroes and abysmal against infantry. Its harmonic pulse deals high point blank area of effect damage and knocks back infantry, although the Amplifier cannot move while using it. This attack is especially strong against structures and infantry while dealing fair damage to most other targets that enter the pulse.
Production[]
Method: Built by Vehicle Assembly Plant
Prerequisites:
Wave Processor upgrade to Vehicle Assembly Plant
Cost: 800
Time: 0:26
Pop: 4
Special Abilities[]
Harmonic Pulse/Sonic Resonator
Effect: Toggles between attack modes
Cooldown: 0:06
Upgrades[]
Advanced Flow
Effect: Can use flow network when ordered
Method: Research Flow Branch Suite 3
Upgrades[]
- Cascade Resonance
Effect: The sonic resonator attacks up to 5 objects within 150 units of the target provided they are the same type of object
Method: Research Flow Branch Suite 4
- Nanite Purification
Effect: Harmful status effects are lost when the flow network is used
Method: Research Flow Branch Suite 3
- Nanite Refinement
Effect: Price reduced by 25%
Method: Research Nanotech Branch Suite 4
- Rapid Flow
Effect: Flow speed increased by 50%
Method: Research Flow Branch Suite 1
Unit Quotes[]
Some quotes may not be used ingame.
- Amplifier active.
- Frequency is clear.
- The signal is strong.
- Modulating.
- I avoid silence.
- Initiating sonic attack.
- Broadcasting pain.
- Volume hurts.
- Frequency overload!
- Sonic shock.
- Resonating . . .
- Jamming their frequency.
- Amplifying wavelength.
- Volume overload!
- Shattering the silence.
- Improving reception.
- Changing channels.
- Crossing the spectrum.
- Monitoring the airwaves.
- Adjusting waveform.
- Riding the subcurrent.
- Clear of static.
- Improving reception.
- Spinning the dial.
- I'm built for harmonics, not speed.
- Harmonic pulse commencing.
- Projecting harmonic attack.
-->
Tips[]
- Move the Amplifier to the middle of a enemy base and activate their Harmonic Wave ability.
- Amplifiers have extraordinary range, which means that other units can scout for the Amplifier. Once the target is painted, the Amplifier can deploy, thereby contributing to the battle while staying safe at the same time. Blade Troopers are a good fit for this role as they have stealth, and can also draw fire with their free clones, if needed. Vertigo also works for similar reasons.
- Amplifiers are fragile, and easily destroyed when unprotected. Always guard your Amplifiers.
- Cascade Resonance makes Amplifiers devastating against Habitat Walkers, because the crown sockets are all the same "type of unit" and are close enough together that an Amplifier shooting any crown socket will automatically shoot all 4 of them. Combine this with their large range to take down Habitat Walkers with ease.