Universe At War
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Revision as of 18:49, 25 April 2009

[[[Image:Novus_antimattertank.jpg|left|thumb|150px|Novus Antimatter Tank]]

The Antimatter Tank is a light main battle tank used by Novus.

General

The Antimatter Tank is basically a large antimatter reactor mounted on a mobile, hovering platform. The Tank's turret holds a small pellet of antimatter encased in a containment field that, once fired, will slowly decay and cause the antimatter to detonate. The Antimatter Tank is also able to "vent" it's antimatter core, sending pellets of antimatter in a wide arch around the vehicle and creating a massive explosion.

Campaign

Antimatter Tanks are part of the force teleported in with Mirabel to deal with an assaulting Habitat Walker during the first Novus mission. Later, they are used to defend the Home portal against an incoming Assembly Walker and form the bulk of Novus's vehicle forces for the rest of the campaign. Of note, on the second Hierarchy mission to deal with "the primitives Radiation Weapons" (nukes), Novus had apparently provided some of these Tanks to humans, since several are seen with military green markings rather then the traditional Novus cyan.

Tactical Application

The Antimatter tank is the least expensive of all "tank" units, is extremely mobile, and able to be rapidly produced. In addition, the Antimatter Tank is available long before the Hierarchy or Masari tank-like vehicles (Phase Tank and Conqueror respectively). Antimatter tanks are also quite flexible, being good for anti-vehicle tasks, defense (especially when paired with Redirection Turrets, which use the same weapon), or structure demolition with their Vent Core ability.

However, the Antimatter Tank does have some drawbacks. First, it must be employed en-mass as it is not only lacking in armor but its weapon requires other antimatter pellets on a target to cause good explosive damage.


Stats

Type: Medium Piloted
Movement: Hover
Max. Speed: 2.3
Health: 425
Armor: Novus Vehicle Heavy
Sight: 200
Crush Defense: 35
Crush Power: 6
Flow-capable: No (before research)

Weaponry

Type: Antimatter Cannon
Range: 0-180
Damage: 10
Shots per burst: 1
Recharge: 1.2 seconds
DPS: 8.3 (before chaining)

Production

Method: Built by Vehicle Assembly Plant

Prerequisites: None

Cost: 550

Time: 0:18

Pop: 3

Special Abilities

Vent Core

Effect: The Tank stops firing for 2.5 seconds to eject 10 antimatter charges in random directions around the vehicle. Particularly effective against structures.

Damage: 35

Cooldown: 0:28 (from the end of the attack)

Upgrades

Advanced Flow

Effect: Can use flow network when ordered

Method: Research Flow Branch Suite 3


Nanite Purification

Effect: Harmful status effects are lost when the flow network is used

Method: Research Flow Branch Suite 3


Nanite Refinement

Effect: Price reduced by 25%

Method: Research Nanotech Branch Suite 4


Rapid Flow

Effect: Flow speed increased by 50%

Method: Research Flow Branch Suite 1

Damage vs. Armor

Antimatter Cannon

Armor Type Modifier Damage DPS
Base 1.0 10 8.3
Infantry Light 0.8 8 6.6
Infantry Heavy 0.8 8 6.6
Alien Vehicle Light 1.18 11.8 9.8
Novus Vehicle Light 1.18 11.8 9.8
Masari Vehicle Light 1.2 12 10.0
Vehicle Heavy 1.15 11.5 9.5
Masari Vehicle Elite 1.05 10.5 8.7
Aircraft 1.35 13.5 11.2
Structure Turret 1.2 12 10.0
Structure Light 1.2 12 10.0
Alien Structure Heavy 1.7 17 14.1
Novus Structure Heavy 1.7 17 14.1
Masari Structure Heavy 1.75 17.5 14.5
Hero 0.8 8 6.6
Hero Endure 0.5 5 4.2
Reaper 1.25 12.5 10.4
Walker 1.3 13 10.8
Walker Hardpoint 1.3 13 10.8
Walker Hardpoint Armor 1.3 13 10.8
Dark Matter Armor 3.6 36 29.9

Unit Quotes

Some quotes may not be used ingame.
- Antimatter Tank reporting.
- Containment stable.
- Positrons are nominal.
- Systems check.
- Quantum coherence.
- Spinning up.
- Target area confirmed.
- Objective locked in.
- Attack in progress.
- Identifying targets.
- Concentrating fire.
- Target selected.
- Splitting atoms.
- Primed for attack.
- The physics of pain.
- Relocating.
- Input accepted.
- Particles in flux.
- Navigating terrain.
- Perpetual motion.
- Brace yourself.
- Easy does it.
- Warp factor!
- Steer clear.
- Movement order received.