Universe At War

Masari Architect


The Architect is the builder of the Masari, able to - literally - think structures into existence. He can also assist structures that are already built. Architects can boost the speed at which structures are built, produce units, gather resources, or make upgrades. They can also boost the firing range and rate of turrets. Up to two Architects may assist a structure. This unit has no attack. Instead, he can repair units and structures. More than two Architects may repair a target at a time. Units being repaired by one or more Architects are locked down. Architects are immune to mind control and Amplifier lockdown.

A unit production structure assisted by 0 Architects produces 2 units in the time it would take to produce 3 with 1 Architect or 4 with 2 Architects. Specific units may deviate from this slightly based on their build times. When building a structure, adding a second Architect halves the build time.A very good mix is 2 architects supporting a matter controller especially when in need of defence or attack.

Light Mode[]

The Architect has greater visual range.


Type: Small Organic
Movement: Infantry
Max. Speed: 1.4
Health: 200
Armor: Masari Infantry Light
Sight: 150
Crush Defense: 10
Crush Power: 4

Dark Mode[]

The Architect gains movement speed and Dark Matter Armor.


Type: Small Organic
Movement: Infantry
Max. Speed: 1.6
Health: 200
Armor: Masari Infantry Light
DMA: 200
DMA Regen.: 6
Sight: 120
Crush Defense: 10
Crush Power: 4


Method: Built from Citadel; the Masari also begin each multiplayer match with a singe Architect

Prerequisites: None

Cost: 30

Time unassisted: 00:23

1 Architect: 00:15
2 Architects: 00:12

Pop: 2

Can Produce[]

Matter Engine (requires Citadel)
Guardian (requires Matter Engine)
Skirmisher Portal (requires Citadel)
Knowledge Vault (requires Matter Engine)
Machina (requires Citadel, Skirmisher Portal)
Oracle (requires Knowledge Vault)
Flight Machina (requires Knowledge Vault)
Sky Guardian (requires Knowledge Vault)
Matter Controller (requires Knowledge Vault with Forbidden Knowledge)


Cleansing Energy

Effect: Harmful status affects are lost when the mode is changed

Method: Research Balance Branch Suite 3

Dark Matter Affinity

Effect: Dark Matter Armor is filled when Dark Mode is entered

Method: Research Dark Matter Branch Suite 3

Dark Matter Mastery

Effect: Dark Matter Armor regenerates in combat

Method: Research Dark Matter Branch Suite 4


Effect: Repairing an Avenger recreates the vehicle that spawned it

Method: Research Balance Branch Suite 2


- Switching to Dark Mode at the beginning of a game allows Architects to reach their construction sites faster, while Light Mode does nothing useful at that point.

Unit Quotes[]

Some quotes may not be used ingame.
- Everything begins with choice.
- Give me something to think about.
- I am the Architect.
- Speak your mind.
- I have been waiting for you.
- For the glory of Atlatea!
- I will deliver.
- Let us think this through.
- This could be dangerous.
- It is not over yet.
- Now, there is an idea.
- This is not unexpected.
- An eventuality.
- There is no escaping reason.
- I will think of something.
- I thought so.
- I can help.
- I am not beyond a measure of control.
- I think, therefore it will be.
- Good idea.
- What were you thinking of?
- Won't take much brainstorming.
- The possibilities are endless.
- OK.
- I was thinking the same thing.
- That is what I thought.
- More work, sir?
- And you shall have it.
- Reality bends to our will.
- I am mentally distracted.
- Can we think beyond this?
- This is not going to work.
- I cannot work in these conditions.
- This one is done. What is next?
- I have completed my task.
- This construction is adequate. For now.
- A harmony of architectural precision.