General
The Disciple is the Masari's basic infantry. It can attack air and ground. Its attack is weak against infantry, heroes, and Masari Dark Matter Armor but strong against vehicles, Walkers, and structures.
Light Mode
The Disciple has greater visual range. Its shots have better range and apply damage over time.
Stats
Type: Small Organic
Movement: Infantry
Max. Speed: 1.2
Health: 250
Armor: Masari Infantry Heavy
Sight: 240
Crush Defense: 10
Crush Power: 4
Weaponry
Type: Light Bolt
Range: 0-225
Damage: 20
Shots per burst: 1
Recharge: 3.0 seconds
DPS: 6.7
DoT Type: Purifying Light
Damage: 6 per second
Duration: 10 seconds
Dark Mode
The Disciple gains Dark Matter Armor. Its shots move faster and slow their target.
Stats
Type: Small Organic
Movement: Infantry
Max. Speed: 1.2
Health: 250
Armor: Masari Infantry Heavy
DMA: 150
DMA Regen.: 5
Sight: 175
Crush Defense: 10
Crush Power: 4
Weaponry
Type: Ice
Range: 0-160
Damage: 10
Shots per burst: 3
Shot Delay: 0.5 seconds
Recharge: 3.0 seconds
DPS: 6.7
Snare: 6%
Duration: 5.0 seconds
Production
Method: Built by Skirmisher Portal
Prerequisites: None
Cost: 25
Time unassisted: 00:28
- 1 Architect: 00:19
- 2 Architects: 00:14
Pop: 2
Special Abilities
Capture
Effect: Takes control of neutral structures after 10 seconds
Cooldown: 0:20 (from end of capture attempt)
Upgrades
Cleansing Energy
Effect: Harmful status affects are lost when the mode is changed
Method: Research Balance Branch Suite 3
Dark Matter Affinity
Effect: Dark Matter Armor is filled when Dark Mode is entered
Method: Research Dark Matter Branch Suite 3
Dark Matter Mastery
Effect: Dark Matter Armor regenerates in combat
Method: Research Dark Matter Branch Suite 4
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