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Masari disciple

Masari Disciple

General

The Disciple is the Masari's basic infantry. It can attack air and ground. Its attack is weak against infantry, heroes, and Masari Dark Matter Armor but strong against vehicles, Walkers, and structures.

Light Mode

The Disciple has greater visual range. Its shots have better range and apply damage over time.

Stats

Type: Small Organic
Movement: Infantry
Max. Speed: 1.2
Health: 250
Armor: Masari Infantry Heavy
Sight: 240
Crush Defense: 10
Crush Power: 4

Weaponry

Type: Light Bolt
Range: 0-225
Damage: 20
Shots per burst: 1
Recharge: 3.0 seconds
DPS: 6.7
DoT Type: Purifying Light
Damage: 6 per second
Duration: 10 seconds

Dark Mode

The Disciple gains Dark Matter Armor. Its shots move faster and slow their target.

Stats

Type: Small Organic
Movement: Infantry
Max. Speed: 1.2
Health: 250
Armor: Masari Infantry Heavy
DMA: 150
DMA Regen.: 5
Sight: 175
Crush Defense: 10
Crush Power: 4

Weaponry

Type: Ice
Range: 0-160
Damage: 10
Shots per burst: 3
Shot Delay: 0.5 seconds
Recharge: 3.0 seconds
DPS: 6.7
Snare: 6%
Duration: 5.0 seconds


Production

Method: Built by Skirmisher Portal

Prerequisites: None

Cost: 25

Time unassisted: 00:28

1 Architect: 00:19
2 Architects: 00:14

Pop: 2

Special Abilities

Capture

Effect: Takes control of neutral structures after 10 seconds

Cooldown: 0:20 (from end of capture attempt)

Upgrades

Cleansing Energy

Effect: Harmful status affects are lost when the mode is changed

Method: Research Balance Branch Suite 3


Dark Matter Affinity

Effect: Dark Matter Armor is filled when Dark Mode is entered

Method: Research Dark Matter Branch Suite 3


Dark Matter Mastery

Effect: Dark Matter Armor regenerates in combat

Method: Research Dark Matter Branch Suite 4

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