No edit summary |
(patch 3 changes) |
||
Line 6: | Line 6: | ||
''Type'': Large Piloted<br /> |
''Type'': Large Piloted<br /> |
||
''Movement'': Walker<br /> |
''Movement'': Walker<br /> |
||
− | ''Max. Speed'': 1.4/0. |
+ | ''Max. Speed'': 1.4/0.9<br /> |
''Health'': 600<br /> |
''Health'': 600<br /> |
||
''Armor'': [[Novus]] Vehicle Heavy<br /> |
''Armor'': [[Novus]] Vehicle Heavy<br /> |
||
− | ''Sight'': |
+ | ''Sight'': 240/180<br /> |
''Crush Defense'': 40<br /> |
''Crush Defense'': 40<br /> |
||
''Crush Power'': 25<br /> |
''Crush Power'': 25<br /> |
||
Line 17: | Line 17: | ||
''Type'': Railgun<br /> |
''Type'': Railgun<br /> |
||
''Range'': 0-275<br /> |
''Range'': 0-275<br /> |
||
− | ''Damage'': |
+ | ''Damage'': 40<br /> |
''Shots per burst'': 1<br /> |
''Shots per burst'': 1<br /> |
||
''Recharge'': 2.0 seconds<br /> |
''Recharge'': 2.0 seconds<br /> |
||
− | ''DPS'': |
+ | ''DPS'': 20<br /> |
== Production == |
== Production == |
||
Line 36: | Line 36: | ||
''Cost'': 1,000<br /> |
''Cost'': 1,000<br /> |
||
− | ''Time'': 0: |
+ | ''Time'': 0:28<br /> |
''Pop'': 4<br /> |
''Pop'': 4<br /> |
||
Line 100: | Line 100: | ||
|- style="background:#efefef" align=left |
|- style="background:#efefef" align=left |
||
− | |Base ||1.0 || |
+ | |Base ||1.0 ||40 ||20 || |
|- style="background:#efefef" align=left |
|- style="background:#efefef" align=left |
||
− | |Infantry Light ||1.15 || |
+ | |Infantry Light ||1.15 ||46 ||23 || |
|- style="background:#efefef" align=left |
|- style="background:#efefef" align=left |
||
− | |Infantry Heavy ||1.15 || |
+ | |Infantry Heavy ||1.15 ||46 ||23 || |
|- style="background:#efefef" align=left |
|- style="background:#efefef" align=left |
||
− | |Alien Vehicle Light ||1.4 || |
+ | |Alien Vehicle Light ||1.4 ||56 ||28 || |
|- style="background:#efefef" align=left |
|- style="background:#efefef" align=left |
||
− | |Novus Vehicle Light ||1.4 || |
+ | |Novus Vehicle Light ||1.4 ||56 ||28 || |
|- style="background:#efefef" align=left |
|- style="background:#efefef" align=left |
||
− | |Masari Vehicle Light ||1.48 || |
+ | |Masari Vehicle Light ||1.48 ||59.2 ||29.6 || |
|- style="background:#efefef" align=left |
|- style="background:#efefef" align=left |
||
− | |Alien Vehicle Heavy ||1.42 || |
+ | |Alien Vehicle Heavy ||1.42 ||56.8 ||28.4 || |
|- style="background:#efefef" align=left |
|- style="background:#efefef" align=left |
||
− | |Novus Vehicle Heavy ||1.45 || |
+ | |Novus Vehicle Heavy ||1.45 ||58 ||29 || |
|- style="background:#efefef" align=left |
|- style="background:#efefef" align=left |
||
− | |Masari Vehicle Heavy ||1.45 || |
+ | |Masari Vehicle Heavy ||1.45 ||58 ||29 || |
|- style="background:#efefef" align=left |
|- style="background:#efefef" align=left |
||
− | |Masari Vehicle Elite ||1.46 || |
+ | |Masari Vehicle Elite ||1.46 ||58.4 ||29.2 || |
|- style="background:#efefef" align=left |
|- style="background:#efefef" align=left |
||
− | |Hero ||1.2 || |
+ | |Hero ||1.2 ||48 ||24 || |
|- style="background:#efefef" align=left |
|- style="background:#efefef" align=left |
||
− | |Hero Endure ||0.85 || |
+ | |Hero Endure ||0.85 ||34 ||17 || |
|- style="background:#efefef" align=left |
|- style="background:#efefef" align=left |
||
− | |Reaper ||1.4 || |
+ | |Reaper ||1.4 ||56 ||28 || |
|- style="background:#efefef" align=left |
|- style="background:#efefef" align=left |
||
− | |Walker Hardpoint ||0.85 || |
+ | |Walker Hardpoint ||0.85 ||34 ||17 || |
|- style="background:#efefef" align=left |
|- style="background:#efefef" align=left |
||
− | |Walker Hardpoint Armor ||0.75 || |
+ | |Walker Hardpoint Armor ||0.75 ||30 ||15 || |
|} |
|} |
||
Revision as of 05:42, 13 June 2008
General
The Field Inverter is a slow, powerful assault vehicle with a rail gun that attacks ground and air. It is strong against infantry, heroes, and especially vehicles, but weak against Walker hardpoints. It is also able to generate a shield protecting friendly units and structures from attack. The Inverter suffers a small portion of the damage that strikes the shield. While in shield mode, the Inverter's movement speed and sight range are reduced.
Stats
Type: Large Piloted
Movement: Walker
Max. Speed: 1.4/0.9
Health: 600
Armor: Novus Vehicle Heavy
Sight: 240/180
Crush Defense: 40
Crush Power: 25
Flow-capable: No (before research)
Weaponry
Type: Railgun
Range: 0-275
Damage: 40
Shots per burst: 1
Recharge: 2.0 seconds
DPS: 20
Production
Method: Built by Vehicle Assembly Plant
Prerequisites:
Inversion Processor upgrade to the Vehicle Assembly Plant
Cost: 1,000
Time: 0:28
Pop: 4
Special Abilities
Railgun Mode/Shield Mode
Effect: Toggles between having the unit use its railgun or its shield
Cooldown: 0:10
Upgrades
Advanced Flow
Effect: Can use flow network when ordered
Method: Research Flow Branch Suite 3
Improved Manipulation
Effect: The shield redirects enemy projectiles
Method: Research Computing Branch Suite 3
Nanite Purification
Effect: Harmful status effects are lost when the flow network is used
Method: Research Flow Branch Suite 3
Nanite Refinement
Effect: Price reduced by 25%
Method: Research Nanotech Branch Suite 4
Rapid Flow
Effect: Flow speed increased by 50%
Method: Research Flow Branch Suite 1
Stealth Upgrades
Effect: The shield cloaks units beneath it other than the Field Inverter
Method: Research Flow Branch Suite 2
Damage vs. Armor
Railgun
Armor Type | Modifier | Damage | DPS | |
Base | 1.0 | 40 | 20 | |
Infantry Light | 1.15 | 46 | 23 | |
Infantry Heavy | 1.15 | 46 | 23 | |
Alien Vehicle Light | 1.4 | 56 | 28 | |
Novus Vehicle Light | 1.4 | 56 | 28 | |
Masari Vehicle Light | 1.48 | 59.2 | 29.6 | |
Alien Vehicle Heavy | 1.42 | 56.8 | 28.4 | |
Novus Vehicle Heavy | 1.45 | 58 | 29 | |
Masari Vehicle Heavy | 1.45 | 58 | 29 | |
Masari Vehicle Elite | 1.46 | 58.4 | 29.2 | |
Hero | 1.2 | 48 | 24 | |
Hero Endure | 0.85 | 34 | 17 | |
Reaper | 1.4 | 56 | 28 | |
Walker Hardpoint | 0.85 | 34 | 17 | |
Walker Hardpoint Armor | 0.75 | 30 | 15 |
Tips
-It takes approximately 3 seconds to extend the shield fully and 2 seconds to reactivate the railgun.
-A Field Inverter cloaks other Field Inverters in shield mode which are under its shield. However, 1 Inverter remains uncloaked.
Unit Quotes
Some quotes may not be used ingame.
- Field Inverter responding.
- Awaiting input.
- Polarity in balance.
- Magnetic field stable.
- Ready to process.
- Attack routine initiated.
- Enemy confirmed.
- Projectile bombardment.
- Locking target area.
- Purging the threat.
- Damage is assured.
- Boosting radiation.
- Targeting.
- Revoking their existence.
- Focusing on target.
- Processing directive.
- Moving.
- Deploying.
- Transport order received.
- Approach vector approved.
- Rapid response.
- With expedience.
- Increasing computation.
- Overclocking engines.
- Augmenting propulsion.
- Switching modes.
This article is a stub and is incomplete You can help the Universe At War by expanding it |