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[[Image:Grunt_concept.jpg|left|thumb|150px]]Purpose: Infantry
 
[[Image:Grunt_concept.jpg|left|thumb|150px]]Purpose: Infantry
 
==General==
 
==General==
'''Grunts''' are the main infantry of the [[Hierarchy]]. They are used in heavy numbers to overwhelm enemy positions. These tank-sized infantry units use a shotgun-style plasma weapon against ground. The closer they are to an enemy, the more damage the weapon will do. The shotgun is great against infantry, good against vehicles and heroes, and bad against structures and Walkers. They can knock back small enemy units in melee. They have the ability to capture neutral buildings.<br />
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'''Grunts''' are the main infantry of the [[Hierarchy]]. They are used in heavy numbers to overwhelm enemy positions. These tank-sized infantry units use a shotgun-style plasma weapon against ground. The closer they are to an enemy, the more damage the weapon will do. The shotgun is great against infantry, good against vehicles and heroes, and bad against structures and Walkers. They can knock back small enemy units in melee. They have the ability to capture neutral buildings. '''Grunts''' are immune to [[Amplifier]] lockdown.<br />
   
 
===Stats===
 
===Stats===
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''Shots per spread'': 5<br />
 
''Shots per spread'': 5<br />
 
''Recharge'': 1.5 seconds<br />
 
''Recharge'': 1.5 seconds<br />
  +
''DPS'': 3.3 (16.7)
   
 
''Type'': Melee Knockback<br />
 
''Type'': Melee Knockback<br />
 
''Min. Range'': 0<br />
 
''Min. Range'': 0<br />
 
''Max. Range'': 15<br />
 
''Max. Range'': 15<br />
''Damage'': 15<br />
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''Damage'': 13<br />
 
''Recharge'':
 
''Recharge'':
   
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''Damage'': 15<br />
 
''Damage'': 15<br />
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  +
''DPS'': 3.8
   
 
''Splash Radius'': 20<br />
 
''Splash Radius'': 20<br />
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''Method'': Research '''Quantum Branch Suite 3'''<br />
 
''Method'': Research '''Quantum Branch Suite 3'''<br />
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  +
==Damage vs. Armor==
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===Shotgun Pellets===
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  +
{| style="width=100% border=2"
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|- style="background:#c0c0c0" align=center
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||'''Armor Type'''
  +
||'''Modifier'''
  +
||'''Damage'''
  +
||'''DPS'''
  +
  +
|- style="background:#efefef" align=left
  +
|Base ||1.0 ||5 ||3.3 (16.7) ||
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|- style="background:#efefef" align=left
  +
|Alien Infantry Light ||1.5 ||7.5 ||5 (25) ||
  +
|- style="background:#efefef" align=left
  +
|Novus Infantry Light ||1.5 ||7.5 ||5 (25) ||
  +
|- style="background:#efefef" align=left
  +
|Masari Infantry Light ||1.65 ||8.3 ||5.4 (27.2) ||
  +
|- style="background:#efefef" align=left
  +
|Alien Infantry Heavy ||1.5 ||7.5 ||5 (25) ||
  +
|- style="background:#efefef" align=left
  +
|Novus Infantry Heavy ||1.5 ||7.5 ||5 (25) ||
  +
|- style="background:#efefef" align=left
  +
|Masari Infantry Heavy ||1.65 ||8.3 ||5.4 (27.2) ||
  +
|- style="background:#efefef" align=left
  +
|Vehicle Light ||1.15 ||5.8 ||3.8 (19) ||
  +
|- style="background:#efefef" align=left
  +
|Vehicle Heavy ||1.15 ||5.8 ||3.8 (19) ||
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|- style="background:#efefef" align=left
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|Structure Light ||0.8 ||4 ||2.6 (13.2) ||
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|- style="background:#efefef" align=left
  +
|Structure Heavy ||0.8 ||4 ||2.6 (13.2) ||
  +
|- style="background:#efefef" align=left
  +
|Hero ||1.25 ||6.3 ||4.1 (20.6) ||
  +
|- style="background:#efefef" align=left
  +
|Hero Endure ||0.5 ||2.5 ||3.2 (8.4) ||
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|- style="background:#efefef" align=left
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|Walker ||0.7 ||3.5 ||2.3 (11.6) ||
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|- style="background:#efefef" align=left
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|Walker Hardpoint ||0.7 ||3.5 ||2.3 (11.6) ||
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|- style="background:#efefef" align=left
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|Walker Hardpoint Armor ||0.7 ||3.5 ||2.3 (11.6) ||
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|}
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===Plasma Grenade===
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{| style="width=100% border=2"
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|- style="background:#c0c0c0" align=center
  +
||'''Armor Type'''
  +
||'''Modifier'''
  +
||'''Damage'''
  +
||'''DPS'''
  +
  +
|- style="background:#efefef" align=left
  +
|Base ||1.0 ||15 ||3.8 ||
  +
|- style="background:#efefef" align=left
  +
|Vehicle Light ||1.3 ||19.5 ||4.9 ||
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|- style="background:#efefef" align=left
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|Vehicle Heavy ||1.2 ||18 ||4.6 ||
  +
|- style="background:#efefef" align=left
  +
|Masari Vehicle Elite ||1.05 ||15.8 ||4 ||
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|- style="background:#efefef" align=left
  +
|Structure Turret ||1.3 ||19.5 ||4.9 ||
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|- style="background:#efefef" align=left
  +
|Structure Light ||1.4 ||21 ||5.3 ||
  +
|- style="background:#efefef" align=left
  +
|Structure Heavy ||1.3 ||19.5 ||4.9 ||
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|- style="background:#efefef" align=left
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|Hero Endure ||0.85 ||12.3 ||3.2 ||
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|- style="background:#efefef" align=left
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|Reaper ||1.3 ||19.5 ||4.9 ||
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|- style="background:#efefef" align=left
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|Dark Matter Armor ||1.65 ||24.8 ||6.3 ||
  +
|}
 
{{stub}}
 
{{stub}}
   

Revision as of 23:19, April 11, 2008

Grunt concept
Purpose: Infantry

General

Grunts are the main infantry of the Hierarchy. They are used in heavy numbers to overwhelm enemy positions. These tank-sized infantry units use a shotgun-style plasma weapon against ground. The closer they are to an enemy, the more damage the weapon will do. The shotgun is great against infantry, good against vehicles and heroes, and bad against structures and Walkers. They can knock back small enemy units in melee. They have the ability to capture neutral buildings. Grunts are immune to Amplifier lockdown.

Stats

Type: Small Organic
Movement: Infantry
Max. Speed: 1.0
Health: 300
Armor: Alien Infantry Heavy
Sight: 175
Crush Defense: 30
Crush Power: 4

Weaponry

Type: Shotgun Pellets
Min. Range: 0
Max. Range: 100
Damage: 5
Shots per burst: 1
Shots per spread: 5
Recharge: 1.5 seconds
DPS: 3.3 (16.7)

Type: Melee Knockback
Min. Range: 0
Max. Range: 15
Damage: 13
Recharge:

Production

Method: Built by Habitat Walker

Prerequisites: None

Cost: 300

1 Cost Optimizer: 276
2 Cost Optimizers: 252
3 Cost Optimizers: 228
4 Cost Optimizers: 204

Time: 0:18

1 Teleport Accelerator: 0:16
2 Teleport Accelerators: 0:15
3 Teleport Accelerators: 0:13
4 Teleport Accelerators: 0:12

Pop: 2

Special Abilities

Capture

Effect: Captures target neutral structure after 10 seconds

Cooldown: 0:20 (from end of capture attempt)

Upgrades

Gamma Radiation

Effect: Radiation damage increased to 10 per second

Method: Research Mutagen Branch Suite 3


Irradiated Shots

Effect: Plasma bolts are irradiated, inflicting radiation damage over time

Method: Research Mutagen Branch Suite 1

Damage: 5 per second

Duration: 10 seconds


Plasma Weapons

Effect: Tosses plasma grenades at ground vehicles and structures every 4 seconds

Method: Research Assault Branch Suite 1

Min. Range: 0

Max. Range: 100

Damage: 15

DPS: 3.8

Splash Radius: 20


Quantum Ordnance

Effect: Plasma attacks explode for an additional 2 damage

Method: Research Quantum Branch Suite 3

Damage vs. Armor

Shotgun Pellets

Armor Type Modifier Damage DPS
Base 1.0 5 3.3 (16.7)
Alien Infantry Light 1.5 7.5 5 (25)
Novus Infantry Light 1.5 7.5 5 (25)
Masari Infantry Light 1.65 8.3 5.4 (27.2)
Alien Infantry Heavy 1.5 7.5 5 (25)
Novus Infantry Heavy 1.5 7.5 5 (25)
Masari Infantry Heavy 1.65 8.3 5.4 (27.2)
Vehicle Light 1.15 5.8 3.8 (19)
Vehicle Heavy 1.15 5.8 3.8 (19)
Structure Light 0.8 4 2.6 (13.2)
Structure Heavy 0.8 4 2.6 (13.2)
Hero 1.25 6.3 4.1 (20.6)
Hero Endure 0.5 2.5 3.2 (8.4)
Walker 0.7 3.5 2.3 (11.6)
Walker Hardpoint 0.7 3.5 2.3 (11.6)
Walker Hardpoint Armor 0.7 3.5 2.3 (11.6)

Plasma Grenade

Armor Type Modifier Damage DPS
Base 1.0 15 3.8
Vehicle Light 1.3 19.5 4.9
Vehicle Heavy 1.2 18 4.6
Masari Vehicle Elite 1.05 15.8 4
Structure Turret 1.3 19.5 4.9
Structure Light 1.4 21 5.3
Structure Heavy 1.3 19.5 4.9
Hero Endure 0.85 12.3 3.2
Reaper 1.3 19.5 4.9
Dark Matter Armor 1.65 24.8 6.3
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