Purpose: Infantry
General
Grunts are the main infantry of the Hierarchy. They are used in heavy numbers to overwhelm enemy positions. These tank-sized infantry units use a shotgun-style plasma weapon against ground. The closer they are to an enemy, the more damage the weapon will do. The shotgun is great against infantry, good against vehicles and heroes, and bad against structures and Walkers. They can knock back small enemy units in melee. They have the ability to capture neutral buildings. Grunts are immune to Amplifier lockdown.
Stats
Type: Small Organic
Movement: Infantry
Max. Speed: 1.0
Health: 300
Armor: Alien Infantry Heavy
Sight: 175
Crush Defense: 30
Crush Power: 4
Weaponry
Type: Shotgun Pellets
Min. Range: 0
Max. Range: 100
Damage: 5
Shots per burst: 1
Shots per spread: 5
Recharge: 1.5 seconds
DPS: 3.3 (16.7)
Type: Melee Knockback
Min. Range: 0
Max. Range: 15
Damage: 13
Recharge:
Production
Method: Built by Habitat Walker
Prerequisites: None
Cost: 300
- 1 Cost Optimizer: 276
- 2 Cost Optimizers: 252
- 3 Cost Optimizers: 228
- 4 Cost Optimizers: 204
Time: 0:18
- 1 Teleport Accelerator: 0:16
- 2 Teleport Accelerators: 0:15
- 3 Teleport Accelerators: 0:13
- 4 Teleport Accelerators: 0:12
Pop: 2
Special Abilities
Capture
Effect: Captures target neutral structure after 10 seconds
Cooldown: 0:20 (from end of capture attempt)
Upgrades
Gamma Radiation
Effect: Radiation damage increased to 10 per second
Method: Research Mutagen Branch Suite 3
Irradiated Shots
Effect: Plasma bolts are irradiated, inflicting radiation damage over time
Method: Research Mutagen Branch Suite 1
Damage: 5 per second
Duration: 10 seconds
Plasma Weapons
Effect: Tosses plasma grenades at ground vehicles and structures every 4 seconds
Method: Research Assault Branch Suite 1
Min. Range: 0
Max. Range: 100
Damage: 15
DPS: 3.8
Splash Radius: 20
Quantum Ordnance
Effect: Plasma attacks explode for an additional 2 damage
Method: Research Quantum Branch Suite 3
Damage vs. Armor
Shotgun Pellets
Armor Type | Modifier | Damage | DPS | |
Base | 1.0 | 5 | 3.3 (16.7) | |
Alien Infantry Light | 1.5 | 7.5 | 5 (25) | |
Novus Infantry Light | 1.5 | 7.5 | 5 (25) | |
Masari Infantry Light | 1.65 | 8.3 | 5.4 (27.2) | |
Alien Infantry Heavy | 1.5 | 7.5 | 5 (25) | |
Novus Infantry Heavy | 1.5 | 7.5 | 5 (25) | |
Masari Infantry Heavy | 1.65 | 8.3 | 5.4 (27.2) | |
Vehicle Light | 1.15 | 5.8 | 3.8 (19) | |
Vehicle Heavy | 1.15 | 5.8 | 3.8 (19) | |
Structure Light | 0.8 | 4 | 2.6 (13.2) | |
Structure Heavy | 0.8 | 4 | 2.6 (13.2) | |
Hero | 1.25 | 6.3 | 4.1 (20.6) | |
Hero Endure | 0.5 | 2.5 | 3.2 (8.4) | |
Walker | 0.7 | 3.5 | 2.3 (11.6) | |
Walker Hardpoint | 0.7 | 3.5 | 2.3 (11.6) | |
Walker Hardpoint Armor | 0.7 | 3.5 | 2.3 (11.6) |
Plasma Grenade
Armor Type | Modifier | Damage | DPS | |
Base | 1.0 | 15 | 3.8 | |
Vehicle Light | 1.3 | 19.5 | 4.9 | |
Vehicle Heavy | 1.2 | 18 | 4.6 | |
Masari Vehicle Elite | 1.05 | 15.8 | 4 | |
Structure Turret | 1.3 | 19.5 | 4.9 | |
Structure Light | 1.4 | 21 | 5.3 | |
Structure Heavy | 1.3 | 19.5 | 4.9 | |
Hero Endure | 0.85 | 12.3 | 3.2 | |
Reaper | 1.3 | 19.5 | 4.9 | |
Dark Matter Armor | 1.65 | 24.8 | 6.3 |
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