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+ | [[File:Mid_masari_inquisitor.jpg|thumb|200px|Masari Inquisitor]] |
== General == |
== General == |
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− | The '''Inquisitor''' is a flight-capable attack unit for [[Masari]] which can gain support and neutralization abilities. |
+ | The '''Inquisitor''' is a flight-capable attack unit for [[Masari]] which can gain support and neutralization abilities. His pulse cannon is good against infantry, Walker hard points, and [[Masari]] Dark Matter Armor but bad against structures, heavy vehicles, and heroes.<br /> |
=== Light Mode === |
=== Light Mode === |
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− | The '''Inquisitor''' flies in Light Mode. He has greater speed, vision, and attack range. |
+ | The '''Inquisitor''' flies in Light Mode. He has greater speed, vision, and attack range. He attacks air and ground. His shots apply damage over time.<br /> |
====Stats==== |
====Stats==== |
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=== Dark Mode === |
=== Dark Mode === |
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− | The '''Inquisitor''' cannot fly in Dark Mode. He gains Dark Matter Armor. |
+ | The '''Inquisitor''' cannot fly in Dark Mode. He gains Dark Matter Armor. He attacks ground. His shots slow their target.<br /> |
====Stats==== |
====Stats==== |
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''Method'': Research '''Light Matter Branch Suite 3'''<br /> |
''Method'': Research '''Light Matter Branch Suite 3'''<br /> |
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+ | |||
+ | ==Damage vs. Armor== |
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+ | ===Pulse Cannon=== |
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+ | |||
+ | {| style="width=100% border=2" |
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+ | |- style="background:#c0c0c0" align=center |
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+ | |'''Armor Type''' |
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+ | |'''Modifier''' |
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+ | |'''Damage''' |
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+ | |'''DPS''' |
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+ | |- style="background:#efefef" align=left |
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+ | |Base ||1.0 ||8 ||13.3 || |
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+ | |- style="background:#efefef" align=left |
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+ | |Infantry Light ||1.25 ||10 ||16.6 || |
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+ | |- style="background:#efefef" align=left |
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+ | |Infantry Heavy ||1.25 ||10 ||16.6 || |
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+ | |- style="background:#efefef" align=left |
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+ | |Vehicle Heavy ||0.8 ||6.4 ||10.6 || |
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+ | |- style="background:#efefef" align=left |
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+ | |Masari Vehicle Elite ||0.5 ||4 ||6.7 || |
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+ | |- style="background:#efefef" align=left |
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+ | |Alien Aircraft ||0.7 ||5.6 ||9.3 || |
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+ | |- style="background:#efefef" align=left |
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+ | |Novus Aircraft ||1.0 ||8 ||13.3 || |
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+ | |- style="background:#efefef" align=left |
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+ | |Masari Aircraft ||1.0 ||8 ||13.3 || |
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+ | |- style="background:#efefef" align=left |
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+ | |Structure Turret ||0.75 ||6 ||10 || |
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+ | |- style="background:#efefef" align=left |
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+ | |Structure Light ||0.75 ||6 ||10 || |
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+ | |- style="background:#efefef" align=left |
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+ | |Structure Heavy ||0.75 ||6 ||10 || |
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+ | |- style="background:#efefef" align=left |
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+ | |Hero ||0.85 ||6.8 ||11.3 || |
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+ | |- style="background:#efefef" align=left |
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+ | |Hero Endure ||0.5 ||4 ||6.7 || |
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+ | |- style="background:#efefef" align=left |
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+ | |Reaper ||0.8 ||6.4 ||10.6 || |
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+ | |- style="background:#efefef" align=left |
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+ | |Walker Hardpoint ||0.7 ||5.6 ||9.3 || |
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+ | |- style="background:#efefef" align=left |
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+ | |Walker Hardpoint Armor ||0.5 ||4 ||6.7 || |
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+ | |- style="background:#efefef" align=left |
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+ | |Dark Matter Armor ||1.25 ||10 ||16.6 || |
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+ | |} |
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==Unit Quotes== |
==Unit Quotes== |
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- The world does not exist for them.<br /> |
- The world does not exist for them.<br /> |
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- Be still.<br /> |
- Be still.<br /> |
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− | - '''Inquisitor''' restored; awaiting command. |
+ | - '''Inquisitor''' restored; awaiting command. |
+ | ==Tips== |
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+ | *Use Destabilize the isolate enemy anti-air units and buildings so your air Inquisitors(and potentially, Sky Lords) can attack with impunity |
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+ | |||
+ | <br /> |
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{{stub}} |
{{stub}} |
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[[Category:Masari Units]] |
[[Category:Masari Units]] |
Latest revision as of 21:04, 29 June 2010
General[]
The Inquisitor is a flight-capable attack unit for Masari which can gain support and neutralization abilities. His pulse cannon is good against infantry, Walker hard points, and Masari Dark Matter Armor but bad against structures, heavy vehicles, and heroes.
Light Mode[]
The Inquisitor flies in Light Mode. He has greater speed, vision, and attack range. He attacks air and ground. His shots apply damage over time.
Stats[]
Type: Medium Piloted Flying
Movement: Flying
Max. Speed: 3.0
Health: 350
Armor: Masari Aircraft
Sight: 275
Crush Defense: 30
Crush Power: N/A
Weaponry[]
Type: Pulse Cannon Light
Range: 0-255
Damage: 8
Shots per burst: 5
Shot Delay: 0.2 seconds
Recharge: 2.0 seconds
DPS: 13.3
DoT Type: Purifying Light
Damage: 6 per second
Duration: 10 seconds
Dark Mode[]
The Inquisitor cannot fly in Dark Mode. He gains Dark Matter Armor. He attacks ground. His shots slow their target.
Stats[]
Type: Medium Piloted
Movement: Infantry
Max. Speed: 1.5
Health: 350
Armor: Masari Aircraft
DMA: 275
DMA Regen.: 8
Sight: 190
Crush Defense: 30
Crush Power: N/A
Weaponry[]
Type: Pulse Cannon Dark
Range: 0-170
Damage: 8
Shots per burst: 5
Shot Delay: 0.2 seconds
Recharge: 2.0 seconds
DPS: 13.3
Snare: 6%
Duration: 5.0 seconds
Production[]
Method: Built by Flight Machina
Prerequisites: None
Cost: 60
Time unassisted: 00:48
- 1 Architect: 00:32
- 2 Architects: 00:24
Pop: 3
Upgrades[]
Cleansing Energy
Effect: Harmful status affects are lost when the mode is changed
Method: Research Balance Branch Suite 3
Dark Matter Affinity
Effect: Dark Matter Armor is filled when Dark Mode is entered
Method: Research Dark Matter Branch Suite 3
Dark Matter Mastery
Effect: Dark Matter Armor regenerates in combat
Method: Research Dark Matter Branch Suite 4
Destabilize
Effects: Target friendly or enemy unit or structure:
-Cannot move, attack, use special abilities, or be attacked for 8 seconds
-Has all status effects removed
Method: Research Balance Branch Suite 2
Range: 200
Cooldown: 0:30 (from end of stasis)
Facilitated Growth
Effect: Improves Dark Matter Armor regeneration for nearby allies by 3
Method: Research Dark Matter Branch Suite 3
Radius: 100
Phoenix
Effect: Has 50% chance to reform at half health instantly when destroyed
Method: Research Light Matter Branch Suite 3
Damage vs. Armor[]
Pulse Cannon[]
Armor Type | Modifier | Damage | DPS | |
Base | 1.0 | 8 | 13.3 | |
Infantry Light | 1.25 | 10 | 16.6 | |
Infantry Heavy | 1.25 | 10 | 16.6 | |
Vehicle Heavy | 0.8 | 6.4 | 10.6 | |
Masari Vehicle Elite | 0.5 | 4 | 6.7 | |
Alien Aircraft | 0.7 | 5.6 | 9.3 | |
Novus Aircraft | 1.0 | 8 | 13.3 | |
Masari Aircraft | 1.0 | 8 | 13.3 | |
Structure Turret | 0.75 | 6 | 10 | |
Structure Light | 0.75 | 6 | 10 | |
Structure Heavy | 0.75 | 6 | 10 | |
Hero | 0.85 | 6.8 | 11.3 | |
Hero Endure | 0.5 | 4 | 6.7 | |
Reaper | 0.8 | 6.4 | 10.6 | |
Walker Hardpoint | 0.7 | 5.6 | 9.3 | |
Walker Hardpoint Armor | 0.5 | 4 | 6.7 | |
Dark Matter Armor | 1.25 | 10 | 16.6 |
Unit Quotes[]
Some quotes may not be used ingame.
- Inquisitor here.
- I offer refuge for the humble.
- I am here for one and all.
- I await your command.
- Fear not, for I am with thee.
- For Atlatea.
- To arms!
- Make ready.
- I will fight for my people.
- I am your offense.
- There is evil at work here.
- They don't deserve this life.
- I will deliver them to death.
- Go forth.
- Enemy sighted.
- Be alert.
- We cannot stay here.
- I will stand guard.
- Trust me.
- Guardian of the Masari.
- Let's get in there.
- Do not delay.
- I will do what is right.
- I will guard that area.
- There is much to do.
- It is not my time.
- Behold . . . the ressurrection.
- Flights of angels wing me from my rest.
- Only a short release from the pain of death.
- They are immune to the world.
- The world does not exist for them.
- Be still.
- Inquisitor restored; awaiting command.
Tips[]
- Use Destabilize the isolate enemy anti-air units and buildings so your air Inquisitors(and potentially, Sky Lords) can attack with impunity
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