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== General ==
 
== General ==
'''Knowledge Vault''' is the technology structure of the [[Masari]]. It enables new structures, units, and upgrades.
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The '''Knowledge Vault''' is the technology structure of the [[Masari]]. It enables new structures, units, and upgrades.
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''Effects'':<br />
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-Allows production of [[Seer]]s at [[Skirmisher Portal]]<br />
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-Allows production of [[Conqueror]]s at [[Machina]]<br />
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-Allows production of [[Oracle]]<br />
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-Allows production of [[Flight Machina]]<br />
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-Allows production of [[Sky Guardian]]<br />
   
A Knowledge Vault must be on the field to produce [[Seer]]s, [[Conqueror]]s, [[Oracle]]s, [[Flight Machina]], and [[Sky Guardian]]s.
 
 
== Production ==
 
== Production ==
Method: Built by [[Architect]]
 
   
Prerequisites: [[Matter Engine]]
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''Method'': Built by [[Architect]]<br />
   
Cost: 80
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''Prerequisites'': [[Matter Engine]]<br />
   
Time: 1:00
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''Cost'': 100<br />
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''Time with 1 [[Architect]]'': 0:50<br />
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: ''2 [[Architect]]s'': 0:25<br />
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''Limit'': 5<br />
   
Limit: 5
 
 
== Upgrades ==
 
== Upgrades ==
'''Ancient Knowledge''' - Allows production of [[Figment]]. Allows upgrades for [[Matter Engine]], [[Guardian]], [[Sky Guardian]], and [[Oracle]]. Cost: 200. Time: 1:40.
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'''Advanced Dark Matter Armor'''
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''Effect'': Dark Matter Armor is enabled for structures<br />
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''Method'': Research '''Dark Matter Branch Suite 1'''<br />
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'''Ancient Knowledge'''
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''Effects'':<br />
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-Allows the '''Matter Sifter''' upgrade for [[Matter Engine]]<br />
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-Allows the '''Two-Faced''' upgrade for [[Guardian]]<br />
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-Allows the '''Energy Screen''' upgrade for [[Sky Guardian]]<br />
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-Allows the '''Detection of Motion''' upgrade for the [[Oracle]]<br />
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''Method'': Direct upgrade to the '''Knowledge Vault'''
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''Prerequisites'': None
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Cost: 175<br />
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''Time unassisted'': 1:00<br />
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: ''1 [[Architect]]'': 0:40<br />
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: ''2 [[Architect]]s'': 0:30<br />
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'''Burning Brilliance'''
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''Effect'': Structures harm nearby enemies in Light Mode<br />
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''Method'': Research '''Light Matter Branch Suite 1'''<br />
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'''Cleansing Energy'''
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''Effect'': Harmful status affects are lost when the mode is changed<br />
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''Method'': Research '''Balance Branch Suite 3'''<br />
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'''Dark Matter Affinity'''
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''Effect'': Dark Matter Armor is filled when Dark Mode is entered<br />
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''Method'': Research '''Dark Matter Branch Suite 3'''
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'''Dark Matter Mastery'''
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''Effect'': Dark Matter Armor regenerates in combat<br />
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''Method'': Research '''Dark Matter Branch Suite 4'''<br />
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'''Forbidden Knowledge'''
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''Effects'':<br />
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-Allows production of [[Sky Lord]] at [[Flight Machina]]<br />
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-Allows production of [[Peacebringer]] at [[Machina]]<br />
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-Allows '''The All-Seeing Eye''' upgrade for the [[Oracle]]<br />
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''Method'': Direct upgrade to the '''Knowledge Vault'''
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''Prerequisite'': '''Ancient Knowledge'''<br />
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''Cost'': 250<br />
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''Time unassisted'': 1:40<br />
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: ''1 [[Architect]]'': 1:09
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: ''2 [[Architect]]s'': 0:51
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<!-- Times gotten with stopwatch, please edit if you can get better data -->
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'''Stationary Revelation'''
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''Effects'': Sight range increased by 25%<br />
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''Method'': Research '''Balance Branch Suite 1'''<br />
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== Tips ==
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-The Knowledge Vault tends to be a high priority target for base raiding by the enemy because if a Masari player loses this building, much of their technology is also lost.
   
'''Forbidden Knowledge''' - Allows production of [[Sky Lord]] and [[Peacebringer]]. Allows upgrade for [[Oracle]]. Must have '''Ancient Knowledge'''. Cost: 265. Time: 2:20.
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-The loss of all Knowledge Vaults means any units, structures, and upgrades enabled by the Vaults may no longer be produced. Any [[Flight Machina]]e already built may still produce [[Inquisitor]]s, as only the structure itself is enabled by the Vault.
   
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-Because of the importance of this structure, experienced Masari players tend to build and upgrade more than one of these structures to avoid losing all their technology if a Knowledge Vault is destroyed.
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<!-- I'm a noob at this game, add more tips! -->
 
{{stub}}
 
{{stub}}
[[Category:Masari Units]]
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[[Category:Masari Buildings]]

Latest revision as of 12:13, September 5, 2010

General Edit

The Knowledge Vault is the technology structure of the Masari. It enables new structures, units, and upgrades.

Effects:
-Allows production of Seers at Skirmisher Portal
-Allows production of Conquerors at Machina
-Allows production of Oracle
-Allows production of Flight Machina
-Allows production of Sky Guardian

Production Edit

Method: Built by Architect

Prerequisites: Matter Engine

Cost: 100

Time with 1 Architect: 0:50

2 Architects: 0:25

Limit: 5

Upgrades Edit

Advanced Dark Matter Armor

Effect: Dark Matter Armor is enabled for structures

Method: Research Dark Matter Branch Suite 1


Ancient Knowledge

Effects:
-Allows the Matter Sifter upgrade for Matter Engine
-Allows the Two-Faced upgrade for Guardian
-Allows the Energy Screen upgrade for Sky Guardian
-Allows the Detection of Motion upgrade for the Oracle

Method: Direct upgrade to the Knowledge Vault

Prerequisites: None

Cost: 175

Time unassisted: 1:00

1 Architect: 0:40
2 Architects: 0:30


Burning Brilliance

Effect: Structures harm nearby enemies in Light Mode

Method: Research Light Matter Branch Suite 1


Cleansing Energy

Effect: Harmful status affects are lost when the mode is changed

Method: Research Balance Branch Suite 3


Dark Matter Affinity

Effect: Dark Matter Armor is filled when Dark Mode is entered

Method: Research Dark Matter Branch Suite 3


Dark Matter Mastery

Effect: Dark Matter Armor regenerates in combat

Method: Research Dark Matter Branch Suite 4


Forbidden Knowledge

Effects:
-Allows production of Sky Lord at Flight Machina
-Allows production of Peacebringer at Machina
-Allows The All-Seeing Eye upgrade for the Oracle

Method: Direct upgrade to the Knowledge Vault

Prerequisite: Ancient Knowledge

Cost: 250

Time unassisted: 1:40

1 Architect: 1:09
2 Architects: 0:51


Stationary Revelation

Effects: Sight range increased by 25%

Method: Research Balance Branch Suite 1

Tips Edit

-The Knowledge Vault tends to be a high priority target for base raiding by the enemy because if a Masari player loses this building, much of their technology is also lost.

-The loss of all Knowledge Vaults means any units, structures, and upgrades enabled by the Vaults may no longer be produced. Any Flight Machinae already built may still produce Inquisitors, as only the structure itself is enabled by the Vault.

-Because of the importance of this structure, experienced Masari players tend to build and upgrade more than one of these structures to avoid losing all their technology if a Knowledge Vault is destroyed.

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