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Hierarchy lostones

Hierarchy Lost One

The Lost One is a light Hierarchy infantry unit created by mutating and torturing criminals and outcasts.

General

Resembling the stereotypical "Grey" alien, the tiny Lost One has a massive head, glowing eyes, and hunched body with spindly limbs and claws. Attached to the body is a large collar and, like the other Hierarchy aliens, Lost One's possess three fingers and toes. Lost Ones are apparently insane, given both their in game discription and habit of chuckling/giggling when told to attack. Lost Ones are also apparently expendable, since even the casualty-conscious Orlok used them as suicide units against Novus blackhole crates. Even in the last Hierarchy missions, Orlok didn't mention their names during the initial speech with his troops.

Campaign

Lost Ones have the distinct honor of being the first Hierarchy unit encountered in the story and a group of three attack Colonel Moore's task force upon entering Washington D.C. Later, Lost Ones attempt to bomb the President's Ambulance during the escape to a nearby human military base. Lost Ones are then found throughout the campaigns, generally being deployed with the more durable Grunts.

In the Hierarchy Campaign, Lost Ones are available from the first mission onwards, with one mission requiring them to phase past Novus defenses and bomb Singularity Weapon Crates, killing both themselves and every Novus unit in the area. (Note that in Patch 3 they no longer have their plasma bombs or phase for this mission, requiring the use of Orlok's siege mode instead to set off the crates.)

Tactical Application

Lost One's can greatly benefit from low-tier research, potentially gaining phasing, powerful plasma bombs, and a damage over time effect (Quantum-1, Assault-1, and Mutagen-1 respectively). Further upgrades from the Quantum Branch and Mutagen Branch also increase the Lost One's firepower. The Lost-one is armed with a light plasma pistol that is able to attack both air and ground targets. This pistol is especially effective against air-craft. The Lost One is also the only Hierarchy unit that is reasonably effective against walkers, particularly when given their plasma bombs (18 will destroy a Science Walker) and Quantum Ordnance, which makes their plasma rounds deal splash damage to nearby hard points. Lost Ones are the only Hierarchy infantry that can be crushed by vehicles, making units such as Conquerors or Brutes an excellent counter.

Stats

Type: Small Organic
Movement: Infantry
Max. Speed: 1.7
Health: 230
Armor: Alien Infantry Light
Sight: 195
Crush Defense: 9
Crush Power: 4

Weaponry

Type: Plasma Rifle
Range: 0-175
Damage: 6
Shots per burst: 3
Shot Delay: 0.3 seconds
Recharge: 2.0 seconds
DPS: 6.2

Production

Method: Built by Habitat Walker

Prerequisites: Lost One Pod hardpoint

Cost: 325

1 Cost Optimizer: 299
2 Cost Optimizers: 273
3 Cost Optimizers: 247
4 Cost Optimizers: 221

Time: 0:20

1 Teleport Accelerator: 0:18
2 Teleport Accelerators: 0:16
3 Teleport Accelerators: 0:15
4 Teleport Accelerators: 0:14

Pop: 1

Upgrades

Gamma Radiation

Effect: Radiation damage increased to 10 per second

Method: Research Mutagen Branch Suite 3


Irradiated Shots

Effect: Plasma bolts are irradiated, inflicting radiation damage over time

Method: Research Mutagen Branch Suite 1

Damage: 5 per second

Duration: 10 seconds


Phase Self

Effect: Phases for 15 seconds, becoming immune to damage and collision

Method: Research Quantum Branch Suite 1

Cooldown: 0:25 (from end of phasing)

Special: The unit is destroyed if it rematerializes while inside another object


Plasma Weapons

Effect: Allows unit to drop a Plasma Bomb at targeted location which detonates 4 seconds later, doing area of effect damage

Method: Research Assault Branch Suite 1

Range: 20

Damage: 150

Radius: 60

Cooldown: 0:35 (from detonation)


Quantum Ordnance

Effect: Plasma attacks explode for an additional 3 damage

Method: Research Quantum Branch Suite 3

Damage vs. Armor

Plasma Rifle

Armor Type Modifier Damage DPS
Base 1.0 6 6.2
Infantry Heavy 0.85 5.1 5.3
Alien Vehicle Heavy 0.7 4.2 4.3
Novus Vehicle Heavy 0.7 4.2 4.3
Masari Vehicle Heavy 0.75 4.5 4.7
Masari Vehicle Elite 0.75 4.5 4.7
Structure Heavy 0.85 5.1 5.3
Alien Hero 0.7 4.2 4.3
Novus Hero 0.75 4.5 4.7
Masari Hero 0.7 4.2 4.3
Hero Endure 0.5 3 3.1
Walker Hardpoint 0.7 4.2 4.3
Walker Hardpoint Armor 0.5 3 3.1
Dark Matter Armor 1.25 7.5 7.8

Plasma Bomb

Armor Type Modifier Damage DPS
Base 1.0 150
Alien Infantry Light 1.35 202.5
Novus Infantry Light 1.35 202.5
Masari Infantry Light 1.45 217.5
Alien Infantry Heavy 1.35 202.5
Novus Infantry Heavy 1.35 202.5
Masari Infantry Heavy 1.45 217.5
Alien Vehicle Light 1.35 202.5
Novus Vehicle Light 1.35 202.5
Masari Vehicle Light 1.45 217.5
Alien Vehicle Heavy 1.35 202.5
Novus Vehicle Heavy 1.35 202.5
Masari Vehicle Heavy 1.45 217.5
Masari Vehicle Elite 1.35 202.5
Alien Structure Turret 1.75 262.5
Novus Structure Turret 1.75 262.5
Masari Structure Turret 1.8 270
Alien Structure Light 1.75 262.5
Novus Structure Light 1.75 262.5
Masari Structure Light 1.8 270
Alien Structure Heavy 1.75 262.5
Novus Structure Heavy 1.75 262.5
Masari Structure Heavy 1.8 270
Hero 1.45 217.5
Reaper 1.5 225
Dark Matter Armor 1.6 240
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