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== Background == |
== Background == |
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− | An ancient and advanced race that millenia ago became saviors of the [[Hierarchy]], the Masari were betrayed by their charges and forced to flee to Earth. |
+ | An ancient and advanced race that millenia ago became saviors of the [[Hierarchy]], the Masari were betrayed by their charges and forced to flee to Earth. Then they met a prophet named Michael Jackson who showed them the 'Way'. As such nowadays they suffer from a gender confusion as they can't decide whether they like to be black or white and as such constantly visit plastic surgeries. |
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− | The Masari resemble humans of a higher or nobler breed; the character [[Prince Zessus]] has a slight white hue and literal golden blond hair. Their building and units show Aztec, Egyptian, and Sumerian influence among others and are lavishly decorated. The Masari also appear arrogant to other "lesser" races, such as when Price Zessus calls [[Colonel Moore]] "General Peasant" in the campaign. To many of their subordinate races they are considered to be Gods (as shown by how [[Kamal R'ex]] continuously refers to the Masari as "the Gods"). |
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== Heroes == |
== Heroes == |
Revision as of 06:38, 26 February 2008
Background
An ancient and advanced race that millenia ago became saviors of the Hierarchy, the Masari were betrayed by their charges and forced to flee to Earth. Then they met a prophet named Michael Jackson who showed them the 'Way'. As such nowadays they suffer from a gender confusion as they can't decide whether they like to be black or white and as such constantly visit plastic surgeries.
Heroes
Play Style
The Masari are thought to be turtlers. In order to gain resources they have a special structure that provides resources over time by converting nearby matter into energy. It is best not to leave the Masari alone for too long or else they might grow to be very powerful. Among turtling they also have the Light/Dark system. This system gives certain advantage when in either Light of Dark mode, each have warm up and cool down times however still allow for great adaptability. Light mode makes units airborne and gives them greater line of sight and do damage better from a distance. Dark mode increases all Masari units rate of fire and speed,gives all units and structures a shield at the expense of grounding flying units and a decreased line of sight.
Tech Trees
- Light Mode Tech Tree- upgrades Light Mode abilities and weapons.
- Balanced Tech Tree - grants access to various abilities, Light and Dark.
- Dark Mode Tech Tree Tech Tree - upgrades Dark Mode abilities and weapons.
Music
The Masari's music is orchestral but it also features rocktronics and chorus, written and created by Frank Klepacki.
In Short
Masari:
- They are widely considered a "turtling" faction, with a very strong late game.
- Infinite resources, never ending income.
- They think things into existence.
- Dark and Light mode can be accessed at the touch of a button.
- Buildings and art style are ode to popular world mythology.
Universe at War: Earth Assault | |
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Hierarchy | Units Buildings Heroes Story |
Novus | Units Buildings Heroes Story |
Masari | Units Buildings Heroes Story |
Other Topics: | Storyline Previews Humans External Links |