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'''Matter Engines''' produce resources for the [[Masari]]. They also store resources. When destroyed, they explode and cause damage over a large area (805 damage, plus 5 burning damage per second for 3 seconds). |
'''Matter Engines''' produce resources for the [[Masari]]. They also store resources. When destroyed, they explode and cause damage over a large area (805 damage, plus 5 burning damage per second for 3 seconds). |
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− | Matter Engines explode and do significant damage to everything near them, so it's a wise for a [[Hierarchy]] player to avoid stepping on them with their walkers. |
+ | Matter Engines explode and do significant damage to everything near them, so it's a wise for a [[Hierarchy]] player to avoid stepping on them with their walkers. The Masari should also take care when constructing several Matter Engines, as building them too close together or too close to other important structures could set off a chain reaction when destroyed and leave your central base in shambles. |
''Effects'':<br /> |
''Effects'':<br /> |
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''Method'': Built by [[Architect]] |
''Method'': Built by [[Architect]] |
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− | ''Prerequisites'': [[Citadel]]<br/> |
+ | ''Prerequisites'': [[Citadel]]<br /> |
''Cost'': 85 |
''Cost'': 85 |
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''Time'': 0:45<br /> |
''Time'': 0:45<br /> |
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− | : ''2 [[Architect]]s'': 0:23<br/> |
+ | : ''2 [[Architect]]s'': 0:23<br /> |
''Limit'': 5<br /> |
''Limit'': 5<br /> |
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'''Matter Sifter''' |
'''Matter Sifter''' |
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− | ''Effects'':<br/> |
+ | ''Effects'':<br /> |
− | -Improves resource collection<br/> |
+ | -Improves resource collection<br /> |
− | -Allows storage of up to 360 resources<br/> |
+ | -Allows storage of up to 360 resources<br /> |
− | ''Method'': Direct upgrade to '''Matter Engine'''<br/> |
+ | ''Method'': Direct upgrade to '''Matter Engine'''<br /> |
− | ''Prerequisite'':<br/> |
+ | ''Prerequisite'':<br /> |
− | [[Knowledge Vault]] with '''Ancient Knowledge'''<br/> |
+ | [[Knowledge Vault]] with '''Ancient Knowledge'''<br /> |
− | * [[Knowledge Vault]] |
+ | * [[Knowledge Vault]] |
− | ** [[Citadel]]<br/> |
+ | ** [[Citadel]]<br /> |
− | ** [[Matter Engine]] |
+ | ** [[Matter Engine]] |
− | *** [[Citadel]]<br/> |
+ | *** [[Citadel]]<br /> |
− | ''Cost'': 85<br/> |
+ | ''Cost'': 85<br /> |
− | ''Time unassisted'': 0:50<br/> |
+ | ''Time unassisted'': 0:50<br /> |
− | : ''1 [[Architect]]'': 0:34<br/> |
+ | : ''1 [[Architect]]'': 0:34<br /> |
− | : ''2 [[Architect]]s'': 0:26<br/> |
+ | : ''2 [[Architect]]s'': 0:26<br /> |
Revision as of 04:12, 20 February 2012
General
Matter Engines produce resources for the Masari. They also store resources. When destroyed, they explode and cause damage over a large area (805 damage, plus 5 burning damage per second for 3 seconds).
Matter Engines explode and do significant damage to everything near them, so it's a wise for a Hierarchy player to avoid stepping on them with their walkers. The Masari should also take care when constructing several Matter Engines, as building them too close together or too close to other important structures could set off a chain reaction when destroyed and leave your central base in shambles.
Effects:
-Allows production of Knowledge Vault (requires Citadel)
-Generates resources
-Increases maximum resources
Resource Generation per 3 seconds (per second)
Matter Engine: 4 (1.3)
- 1 Architect: 6 (2)
- 2 Architects: 8 (2.7)
Matter Engine with Energy Stream: 6 (2)
- 1 Architect: 8 (2.7)
- 2 Architects: 10 (3.3)
Matter Engine with Matter Sifter: 7 (2.3)
- 1 Architect: 9 (3)
- 2 Architects: 11 (3.7)
Matter Engine with Energy Stream and Matter Sifter: 9 (3)
- 1 Architect: 11 (3.7)
- 2 Architects: 13 (4.3)
Stats
Sight range is greater in Light Mode than in Dark Mode.
Health: 1,000
Armor: Masari Structure Light
Sight: 300 / 200
Crush Defense: 60
Production
Method: Built by Architect
Prerequisites: Citadel
Cost: 85
Time: 0:45
- 2 Architects: 0:23
Limit: 5
Upgrades
Advanced Dark Matter Armor
Effect: Dark Matter Armor is enabled
- DMA: 600
- DMA Regen: 12
Method: Research Dark Matter Branch Suite 1
Burning Brilliance
Effect: Structures harm nearby enemies in Light Mode
Radius: 125
Method: Research Light Matter Branch Suite 1
Cleansing Energy
Effect: Harmful status affects are lost when the mode is changed
Method: Research Balance Branch Suite 3
Dark Matter Affinity
Effect: Dark Matter Armor is filled when Dark Mode is entered
Method: Research Dark Matter Branch Suite 3
Dark Matter Mastery
Effect: Dark Matter Armor regenerates in combat
Method: Research Dark Matter Branch Suite 4
Energy Stream
Effect: Matter Engines produce 50% more resources
Method: Research Balance Branch Suite 4
Immolation
Effect: Matter Engines may self-destruct on command
Method: Research Light Matter Branch Suite 2
Matter Sifter
Effects:
-Improves resource collection
-Allows storage of up to 360 resources
Method: Direct upgrade to Matter Engine
Prerequisite:
Knowledge Vault with Ancient Knowledge
Cost: 85
Time unassisted: 0:50
- 1 Architect: 0:34
- 2 Architects: 0:26
Stationary Revelation
Effects: Sight range increased by 25%
Method: Research Balance Branch Suite 1
Unregulated Conversion
Effect: Matter Engines damage nearby enemies and gain resources in proportion
Range: 150
Method: Research Balance Branch Suite 3
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