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: 2 [[Architect]]s: 13 (4.3)<br/>
 
: 2 [[Architect]]s: 13 (4.3)<br/>
   
===Light Mode===
+
===Stats===
The '''Matter Engine''' has greater visual range.<br />
+
Sight range is greater in Light Mode than in Dark Mode.<br />
   
====Stats====
 
 
''Health'': 1,000<br />
 
''Health'': 1,000<br />
 
''Armor'': [[Masari]] Structure Light<br />
 
''Armor'': [[Masari]] Structure Light<br />
''Sight'': 300<br />
+
''Sight'': 300 / 200<br />
''Crush Defense'': 60<br />
 
 
===Dark Mode===
 
The '''Matter Engine''' gains no benefit from this mode without research.<br />
 
 
====Stats====
 
''Health'': 1,000<br />
 
''Armor'': [[Masari]] Structure Light<br />
 
''Sight'': 200<br />
 
 
''Crush Defense'': 60<br />
 
''Crush Defense'': 60<br />
   
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''Prerequisites'': [[Citadel]]<br/>
 
''Prerequisites'': [[Citadel]]<br/>
   
''Cost'': 75
+
''Cost'': 85
   
''Time'': 0:40<br />
+
''Time'': 0:45<br />
: ''2 [[Architect]]s'': 0:20<br/>
+
: ''2 [[Architect]]s'': 0:23<br/>
   
 
''Limit'': 5<br />
 
''Limit'': 5<br />

Revision as of 05:07, June 12, 2008

General

Matter Engines produce resources for the Masari. They also store resources. When destroyed, they explode and cause damage over a large area (805 damage, plus 5 burning damage per second for 3 seconds).

Effects:
-Allows production of Knowledge Vault (requires Citadel)
-Generates resources
-Increases maximum resources

Resource Generation per 3 seconds (per second)

Matter Engine: 4 (1.3)

1 Architect: 6 (2)
2 Architects: 8 (2.7)

Matter Engine with Energy Stream: 6 (2)

1 Architect: 8 (2.7)
2 Architects: 10 (3.3)

Matter Engine with Matter Sifter: 7 (2.3)

1 Architect: 9 (3)
2 Architects: 11 (3.7)

Matter Engine with Energy Stream and Matter Sifter: 9 (3)

1 Architect: 11 (3.7)
2 Architects: 13 (4.3)

Stats

Sight range is greater in Light Mode than in Dark Mode.

Health: 1,000
Armor: Masari Structure Light
Sight: 300 / 200
Crush Defense: 60

Production

Method: Built by Architect

Prerequisites: Citadel

Cost: 85

Time: 0:45

2 Architects: 0:23

Limit: 5

Upgrades

Advanced Dark Matter Armor

Effect: Dark Matter Armor is enabled
- DMA: 600
- DMA Regen: 12

Method: Research Dark Matter Branch Suite 1


Burning Brilliance

Effect: Structures harm nearby enemies in Light Mode

Radius: 125

Method: Research Light Matter Branch Suite 1


Cleansing Energy

Effect: Harmful status affects are lost when the mode is changed

Method: Research Balance Branch Suite 3


Dark Matter Affinity

Effect: Dark Matter Armor is filled when Dark Mode is entered

Method: Research Dark Matter Branch Suite 3


Dark Matter Mastery

Effect: Dark Matter Armor regenerates in combat

Method: Research Dark Matter Branch Suite 4


Energy Stream

Effect: Matter Engines produce 50% more resources

Method: Research Balance Branch Suite 4


Immolation

Effect: Matter Engines may self-destruct on command

Method: Research Light Matter Branch Suite 2


Matter Sifter

Effects:
-Improves resource collection
-Allows storage of up to 360 resources

Method: Direct upgrade to Matter Engine

Prerequisite:
Knowledge Vault with Ancient Knowledge

Cost: 85

Time unassisted: 0:50

1 Architect: 0:34
2 Architects: 0:26


Stationary Revelation

Effects: Sight range increased by 25%

Method: Research Balance Branch Suite 1


Unregulated Conversion

Effect: Matter Engines damage nearby enemies and gain resources in proportion

Range: 150

Method: Research Balance Branch Suite 3

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