FANDOM


(added unit quotes)
(added damage vs armor)
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'''Swarm'''<br />
 
'''Swarm'''<br />
   
''Effect'': Causes the Ohm Robot to leap at an inorganic, non-hero, non-flying target and self-destruct for high damage<br />
+
''Effect'': Causes the '''Ohm Robot''' to leap at an inorganic, non-hero, non-flying target and self-destruct for high damage<br />
   
 
''Damage'': 65<br />
 
''Damage'': 65<br />
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''Cooldown'': 0:10
 
''Cooldown'': 0:10
   
''Special'': The unit is destroyed, rendering the cooldown irrelevant<br />
+
''Special'': The unit is destroyed<br />
   
 
== Upgrades ==
 
== Upgrades ==
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''Method'': Research '''Flow Branch Suite 1'''<br />
 
''Method'': Research '''Flow Branch Suite 1'''<br />
  +
  +
==Damage vs. Armor==
  +
===Flechette Rifle===
  +
  +
{| style="width=100% border=2"
  +
|- style="background:#c0c0c0" align=center
  +
||'''Armor Type'''
  +
||'''Modifier'''
  +
||'''Damage'''
  +
||'''DPS'''
  +
  +
|- style="background:#efefef" align=left
  +
|Base ||1.0 ||2 ||3.3 ||
  +
|- style="background:#efefef" align=left
  +
|Infantry Light ||1.25 ||2.5 ||4.1 ||
  +
|- style="background:#efefef" align=left
  +
|Infantry Heavy ||1.25 ||2.5 ||4.1 ||
  +
|- style="background:#efefef" align=left
  +
|Vehicle Light ||0.85 ||1.7 ||2.8 ||
  +
|- style="background:#efefef" align=left
  +
|Vehicle Heavy ||0.8 ||1.6 ||2.6 ||
  +
|- style="background:#efefef" align=left
  +
|Masari Vehicle Elite ||0.75 ||1.5 ||2.5 ||
  +
|- style="background:#efefef" align=left
  +
|Aircraft ||1.3 ||2.6 ||4.3 ||
  +
|- style="background:#efefef" align=left
  +
|Structure Turret ||0.85 ||1.7 ||2.8 ||
  +
|- style="background:#efefef" align=left
  +
|Hero Endure ||0.45 ||0.9 ||1.5 ||
  +
|- style="background:#efefef" align=left
  +
|Walker ||0.9 ||1.8 ||3.0 ||
  +
|- style="background:#efefef" align=left
  +
|Walker Hardpoint ||0.85 ||1.7 ||2.8 ||
  +
|- style="background:#efefef" align=left
  +
|Walker Hardpoint Armor ||0.75 ||1.5 ||2.5 ||
  +
|}
  +
  +
===Swarm===
  +
  +
{| style="width=100% border=2"
  +
|- style="background:#c0c0c0" align=center
  +
||'''Armor Type'''
  +
||'''Modifier'''
  +
||'''Damage'''
  +
  +
|- style="background:#efefef" align=left
  +
|Base ||1.0 ||65 ||
  +
|- style="background:#efefef" align=left
  +
|Alien Structure Turret ||1.3 ||84.5 ||
  +
|- style="background:#efefef" align=left
  +
|Novus Structure Turret ||1.25 ||81.3 ||
  +
|- style="background:#efefef" align=left
  +
|Masari Structure Turret ||1.3 ||84.5 ||
  +
|- style="background:#efefef" align=left
  +
|Alien Structure Light ||1.25 ||81.3 ||
  +
|- style="background:#efefef" align=left
  +
|Novus Structure Light ||1.25 ||81.3 ||
  +
|- style="background:#efefef" align=left
  +
|Masari Structure Light ||1.3 ||84.5 ||
  +
|- style="background:#efefef" align=left
  +
|Alien Structure Heavy ||1.25 ||81.3 ||
  +
|- style="background:#efefef" align=left
  +
|Novus Structure Heavy ||1.25 ||81.3 ||
  +
|- style="background:#efefef" align=left
  +
|Masari Structure Heavy ||1.3 ||84.5 ||
  +
|- style="background:#efefef" align=left
  +
|Hero Endure ||0.75 ||48.8 ||
  +
|- style="background:#efefef" align=left
  +
|Reaper ||1.3 ||84.5 ||
  +
|- style="background:#efefef" align=left
  +
|Walker ||1.2 ||78 ||
  +
|- style="background:#efefef" align=left
  +
|Walker Hardpoint ||1.35 ||87.8 ||
  +
|- style="background:#efefef" align=left
  +
|Walker Hardpoint Armor ||1.35 ||87.8 ||
  +
|- style="background:#efefef" align=left
  +
|Dark Matter Armor ||1.35 ||87.8 ||
  +
|}
   
 
==Unit Quotes==
 
==Unit Quotes==

Revision as of 01:43, April 5, 2008

Novus ohmrobot

Novus Ohm Robot

General

This is the basic infantry of Novus. It is fragile and does little damage. The Ohm is designed to be fielded in large numbers. It can attack air and ground. Its flechette rifle is stronger against infantry and aircraft than against ground vehicles and turrets.

Stats

Type: Small
Movement: Infantry
Max. Speed: 1.4
Health: 200
Armor: Novus Infantry Light
Sight: 180
Crush Defense: 9
Crush Power: 4
Flow-capable: Yes

Weaponry

Type: Flechette Rifle
Range: 0-125
Damage: 2
Shots per burst: 5
Shot Delay: 0.2 seconds
Recharge: 2.0 seconds
DPS: 3.3

Production

Method: Built by Robotic Assembly Plant

Prerequisites: None

Cost: 100

Time: 0:05

Pop: 1

Special Abilites

Capture
Effect: Takes control of a neutral building after 10 seconds

Cooldown: 0:20 (from end of the capture attempt)


Swarm

Effect: Causes the Ohm Robot to leap at an inorganic, non-hero, non-flying target and self-destruct for high damage

Damage: 65

Cooldown: 0:10

Special: The unit is destroyed

Upgrades

Nanite Purification

Effect: Harmful status effects are lost when the flow network is used

Method: Research Flow Branch Suite 3


Nanite Refinement

Effect: Price reduced by 25%

Method: Research Nanotech Branch Suite 4


Rapid Flow

Effect: Flow speed increased by 50%

Method: Research Flow Branch Suite 1

Damage vs. Armor

Flechette Rifle

Armor Type Modifier Damage DPS
Base 1.0 2 3.3
Infantry Light 1.25 2.5 4.1
Infantry Heavy 1.25 2.5 4.1
Vehicle Light 0.85 1.7 2.8
Vehicle Heavy 0.8 1.6 2.6
Masari Vehicle Elite 0.75 1.5 2.5
Aircraft 1.3 2.6 4.3
Structure Turret 0.85 1.7 2.8
Hero Endure 0.45 0.9 1.5
Walker 0.9 1.8 3.0
Walker Hardpoint 0.85 1.7 2.8
Walker Hardpoint Armor 0.75 1.5 2.5

Swarm

Armor Type Modifier Damage
Base 1.0 65
Alien Structure Turret 1.3 84.5
Novus Structure Turret 1.25 81.3
Masari Structure Turret 1.3 84.5
Alien Structure Light 1.25 81.3
Novus Structure Light 1.25 81.3
Masari Structure Light 1.3 84.5
Alien Structure Heavy 1.25 81.3
Novus Structure Heavy 1.25 81.3
Masari Structure Heavy 1.3 84.5
Hero Endure 0.75 48.8
Reaper 1.3 84.5
Walker 1.2 78
Walker Hardpoint 1.35 87.8
Walker Hardpoint Armor 1.35 87.8
Dark Matter Armor 1.35 87.8

Unit Quotes

Some quotes may not be used ingame.
- How may we serve?
- We defend Novus.
- Robotic infantry ready.
- Reporting.
- Awaiting command.
- Danger ahead.
- Attack function executed.
- Offensive sequence initiated.
- Multitasking.
- Engaged.
- Focusing on target.
- Eliminating the threat.
- No room for error.
- Enemies on sensors.
- Serving the cause.
- Relocation coordinates received.
- Moving along new vector.
- Exploring area.
- Proceeding as instructed.
- Computing destination.
- Imperative accepted.
- Combat override obeyed.
- Adjusting movement.
- Avoiding engagement.
- Priority change enabled.
- Swarm order confirmed.
- Core set to overload.
- Initializing destruct sequence.
- Destruction imminent.
- This structure can now be utilized.
- We claim this for Novus.

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