Universe At War
(The proper plural of cannon is cannon.)
Tag: Visual edit
 
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[[Image:Mid_masari_peacebringer.jpg|left|thumb|200px|Masari Peacebringer]]
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[[File:Masari_-_Peacebringer.jpg|thumb|346px]]
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== General ==
 
== General ==
The '''Peacebringer''' is the [[Masari]]'s most powerful ground vehicle. It has three pulse cannon and one tractor beam, which slows one enemy unit by 30%. The Peacebringer can fire at air and ground. Its cannon are strong against structures and [[Masari]] Dark Matter Armor but weak against infantry. This elite tank can also trample most units.<br />
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The Peacebringer is Masari's most advanced ground unit, only available when Forbidden Knowledge is researched at the [[Knowledge Vault]]. It resembles the [[Conquerer]] but is much larger and possesses three cannons instead of one. Its size allows it to roll over and crush smaller units, the exceptions being the [[Hierarchy]]'s walkers and hero units.
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==Campaign==
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Peacebringers are generally not encountered in any Campaign except the Masari Campaign, where they may be produced once the first mission is complete and the Conquer the World phase of the Campaign begins
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==Tactical Application==
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The Peacebringer is, barring Walkers armed with mostly weapon hardpoints and certain heroes, the most powerful unit in the game. It is extremely durable and heavily armed. Assuming their abilities are unavailable, it is capable of defeating most hero units in one-on-one face-offs. Its weapons also have a high rate of fire and can fire at air units, allowing it to hold off both ground and air assaults. As a secondary weapon, it has a tractor beam that slows one enemy unit by 30%, and the Molecular Instability upgrade at Suit 3 of the [[Light Tech Tree]] turns into a powerful weapon that deals damage to a target every second.
   
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The Peacebringer, does however, have some drawbacks. It is very expensive, and also very slow (as a result it isn't likely to be able to take advantage of its ability to crush units since most can easily stay away from it). Fortunately, it can't be crushed by the Hierarchy walkers. Like the Conquer, it has no turret, so the Peacebringer has to turn itself to face a different target, and it's cannons inflicts less damage against infantry.
In addition being a powerful unit, the Peacebringer is the only vehicle that [[Hierarchy]]'s walkers can't crush.
 
   
 
=== Light Mode ===
 
=== Light Mode ===
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=== Dark Mode ===
 
=== Dark Mode ===
The '''Peacebringer''' gains speed and Dark Matter Armor. Its cannon slow their targets.<br />
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The '''Peacebringer''' gains speed and Dark Matter Armor. Its cannons slow their targets.<br />
   
 
====Stats====
 
====Stats====
''Type'': Large Organic<br />
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''Type'': Large Vehicular<br />
 
''Movement'': Wheeled<br />
 
''Movement'': Wheeled<br />
 
''Max. Speed'': 1.5<br />
 
''Max. Speed'': 1.5<br />
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''Prerequisites'':<br />
 
''Prerequisites'':<br />
 
[[Knowledge Vault]] with '''Forbidden Knowledge'''<br />
 
[[Knowledge Vault]] with '''Forbidden Knowledge'''<br />
* [[Knowledge Vault]] with '''Ancient Knowledge'''<br />
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* [[Knowledge Vault]] with '''Ancient Knowledge'''
** [[Knowledge Vault]]<br />
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** [[Knowledge Vault]]
 
*** [[Matter Engine]]<br />
 
*** [[Matter Engine]]<br />
   
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{| style="width=100% border=2"
 
{| style="width=100% border=2"
 
|- style="background:#c0c0c0" align=center
 
|- style="background:#c0c0c0" align=center
||'''Armor Type'''
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|'''Armor Type'''
||'''Modifier'''
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|'''Modifier'''
||'''Damage'''
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|'''Damage'''
||'''DPS'''
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|'''DPS'''
 
 
|- style="background:#efefef" align=left
 
|- style="background:#efefef" align=left
 
|Base ||1.0 ||15 ||71 ||
 
|Base ||1.0 ||15 ||71 ||
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- Rolling out.<br />
 
- Rolling out.<br />
 
- We'll get there soon enough.<br />
 
- We'll get there soon enough.<br />
- Move it. Coming through.<br />
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- Move it. Coming through.<br />
 
- Don't hold your breath.<br />
 
- Don't hold your breath.<br />
 
- Moving out.<br />
 
- Moving out.<br />
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- Disintegrating.<br />
 
- Disintegrating.<br />
 
- Not a problem.<br />
 
- Not a problem.<br />
- '''Peacebringer''' restored. Awaiting command.<br />
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- '''Peacebringer''' restored. Awaiting command.<br />
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==Triva & Tips==
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* The Peacebringer shares many similarities with the Mammoth Tank of the [http://en.wikipedia.org/wiki/Command_%26_Conquer Command and Conquer] series. Both are giant tanks not acquired until late game, can crush smaller vehicles, and have weapons for firing at targets. The similarities are not surprising as Petroglyph, the company that created Universe at War, is formed of many former employees of Westwood.
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* Be wary of Science Walkers with Machine Magnets, you will need to manually target the Walker hardpoints to avoid having your Peacebringers destroy each other.
 
{{stub}}
 
{{stub}}
 
 
 
[[Category:Masari Units]]
 
[[Category:Masari Units]]

Latest revision as of 06:55, 21 September 2020

Masari - Peacebringer

General[]

The Peacebringer is Masari's most advanced ground unit, only available when Forbidden Knowledge is researched at the Knowledge Vault. It resembles the Conquerer but is much larger and possesses three cannons instead of one. Its size allows it to roll over and crush smaller units, the exceptions being the Hierarchy's walkers and hero units.

Campaign[]

Peacebringers are generally not encountered in any Campaign except the Masari Campaign, where they may be produced once the first mission is complete and the Conquer the World phase of the Campaign begins

Tactical Application[]

The Peacebringer is, barring Walkers armed with mostly weapon hardpoints and certain heroes, the most powerful unit in the game. It is extremely durable and heavily armed. Assuming their abilities are unavailable, it is capable of defeating most hero units in one-on-one face-offs. Its weapons also have a high rate of fire and can fire at air units, allowing it to hold off both ground and air assaults. As a secondary weapon, it has a tractor beam that slows one enemy unit by 30%, and the Molecular Instability upgrade at Suit 3 of the Light Tech Tree turns into a powerful weapon that deals damage to a target every second.

The Peacebringer, does however, have some drawbacks. It is very expensive, and also very slow (as a result it isn't likely to be able to take advantage of its ability to crush units since most can easily stay away from it). Fortunately, it can't be crushed by the Hierarchy walkers. Like the Conquer, it has no turret, so the Peacebringer has to turn itself to face a different target, and it's cannons inflicts less damage against infantry.

Light Mode[]

The Peacebringer applies damage over time to its targets.

Stats[]

Type: Large Piloted
Movement: Wheeled
Max. Speed: 1.0
Health: 1,000
Armor: Masari Vehicle Elite
Sight: 200
Crush Defense: 90
Crush Power: 35

Weaponry[]

Type: Light Bolt
Range: 0-180
Damage: 15
Shots per burst: 6x3
Shot Delay: 0.3 seconds
Recharge: 2.0 seconds
DPS: 71
DoT Type: Purifying Light
Damage: 6 per second
Duration: 10 seconds

Dark Mode[]

The Peacebringer gains speed and Dark Matter Armor. Its cannons slow their targets.

Stats[]

Type: Large Vehicular
Movement: Wheeled
Max. Speed: 1.5
Health: 1,000
Armor: Masari Vehicle Elite
DMA: 500
DMA Regen.: 10
Sight: 200
Crush Defense: 90
Crush Power: 35

Weaponry[]

Type: Dark Energy Bolt
Range: 0-180
Damage: 15
Shots per burst: 6x3
Shot Delay: 0.3 seconds
Recharge: 2.0 seconds
DPS: 71
Snare: 6%
Duration: 5.0 seconds

Production[]

Method: Built by Machina

Prerequisites:
Knowledge Vault with Forbidden Knowledge

Cost: 185

Time unassisted: 1:15

1 Architect: 00:50
2 Architects: 00:38

Pop: 7

Upgrades[]

Cleansing Energy

Effect: Harmful status affects are lost when the mode is changed

Method: Research Balance Branch Suite 3


Dark Matter Affinity

Effect: Dark Matter Armor is filled when Dark Mode is entered

Method: Research Dark Matter Branch Suite 3


Dark Matter Mastery

Effect: Dark Matter Armor regenerates in combat

Method: Research Dark Matter Branch Suite 4


Disintegrate

Effect: Tractor beam deals tremendous damage to all enemies in a line for 3 seconds

Method: Research Light Matter Branch Suite 3

Range: 0-180

Radius: 50

Damage: 125 per second

Cooldown: 0:40

Damage vs. Armor[]

Pulse Cannon Bolt[]

Armor Type Modifier Damage DPS
Base 1.0 15 71
Infantry Light 0.7 10.5 49.7
Infantry Heavy 0.7 10.5 49.7
Masari Vehicle Elite 0.85 12.8 60.4
Alien Aircraft 1.15 17.3 81.7
Novus Aircraft 1.1 16.5 78.1
Masari Aircraft 1.15 17.3 81.7
Structure Turret 1.2 18 85.2
Structure Light 1.1 16.5 78.1
Structure Heavy 1.1 16.5 78.1
Hero Endure 0.7 10.5 49.7
Dark Matter Armor 1.25 18.8 88.8

Unit Quotes[]

Some quotes may not be used ingame.
- Our might is unmatched.
- I dare you.
- We are all dogs of war.
- War comes before peace.
- Their reign is over.
- Greetings from Atlatea.
- Take it slow.
- We'll take care of it.
- Might makes right.
- You're the boss.
- Try this on for size.
- They are no match.
- Target and engage.
- It is nothing.
- Let slip the thunder.
- I'll get there eventually.
- Press on.
- Slow and steady.
- Rolling out.
- We'll get there soon enough.
- Move it. Coming through.
- Don't hold your breath.
- Moving out.
- Settle down now.
- Let's get this thing moving.
- I will enjoy this.
- You won't avoid this.
- Disintegrating.
- Not a problem.
- Peacebringer restored. Awaiting command.

Triva & Tips[]

  • The Peacebringer shares many similarities with the Mammoth Tank of the Command and Conquer series. Both are giant tanks not acquired until late game, can crush smaller vehicles, and have weapons for firing at targets. The similarities are not surprising as Petroglyph, the company that created Universe at War, is formed of many former employees of Westwood.
  • Be wary of Science Walkers with Machine Magnets, you will need to manually target the Walker hardpoints to avoid having your Peacebringers destroy each other.