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[[Image:Mid_masari_queenaltea.jpg|left|thumb|180px|Queen Altea]] |
[[Image:Mid_masari_queenaltea.jpg|left|thumb|180px|Queen Altea]] |
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== General == |
== General == |
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− | '''Queen Altea''' is the Dark hero of the [[Masari]]. She cannot attack. She can heal nearby units and protect them from harmful status changes. |
+ | '''Queen Altea''' is the Dark hero of the [[Masari]]. She cannot attack. She can heal nearby units and structures, and also protect them from harmful status changes.<br /> |
== Production == |
== Production == |
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− | Method: Built by [[Citadel]] |
+ | ''Method'': Built by [[Citadel]]<br /> |
− | Prerequisites: '''Dark Matter Branch Suite 2''' |
+ | ''Prerequisites'': '''Dark Matter Branch Suite 2'''<br /> |
− | Cost: |
+ | ''Cost'': 130<br /> |
− | Time unassisted: 1: |
+ | ''Time unassisted'': 1:35<br /> |
− | : 1 [[Architect]]: |
+ | : ''1 [[Architect]]'': 1:03<br /> |
− | : 2 [[Architect]]s: |
+ | : ''2 [[Architect]]s'': 0:48<br /> |
+ | |||
+ | ''Pop'': 8<br /> |
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− | Pop: 8 |
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== Special Abilities == |
== Special Abilities == |
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+ | '''Peace'''<br /> |
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− | '''Peace''' - Prevents nearby enemy units and superweapons from attacking. Cooldown: 00:35 |
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+ | |||
+ | ''Effects'': For about 10 seconds, generates a field that:<br /> |
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+ | -Prevents nearby units and structures from acting aside from movement<br /> |
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+ | -Protects nearby units and structures from attacks<br /> |
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+ | |||
+ | ''Cooldown'': 0:45 (from end of effect)<br /> |
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+ | |||
+ | |||
+ | '''Unmake'''<br /> |
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+ | |||
+ | ''Effect'': Damages enemy units and structures in the target area for about 10 seconds, returning resources to the enemy proportionally<br /> |
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+ | |||
+ | ''Cooldown'': 00:40 (from end of effect)<br /> |
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+ | |||
+ | ''Special'': The effect ends prematurely if '''Queen Altea''' moves<br /> |
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+ | |||
+ | ==Upgrades== |
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+ | '''Cleansing Energy''' |
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+ | |||
+ | ''Effect'': Harmful status affects are lost when the mode is changed<br /> |
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+ | |||
+ | ''Method'': Research '''Balance Branch Suite 3'''<br /> |
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+ | |||
+ | |||
+ | '''Dark Matter Affinity''' |
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+ | |||
+ | ''Effect'': Dark Matter Armor is filled when Dark Mode is entered<br /> |
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+ | |||
+ | ''Method'': Research '''Dark Matter Branch Suite 3''' |
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+ | |||
+ | |||
+ | '''Dark Matter Mastery''' |
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+ | ''Effect'': Dark Matter Armor regenerates in combat<br /> |
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− | '''Unmake''' - Queen Altea stands still and immobilizes and damages enemy units and structures, returning resources to the enemy proportionally. Cooldown: 00:38. |
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+ | ''Method'': Research '''Dark Matter Branch Suite 4'''<br /> |
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+ | ==Tips== |
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+ | -It can be difficult to select units within the '''Peace''' effect. It may be helpful to have given them orders or assigned them to a control group before activating this ability.<br /> |
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+ | -'''Unmake''' applies its damage to objects in the target area at the time of activation. Units that enter the area later are not affected, and units that leave the area continue to be affected.<br /> |
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+ | -'''Unmake''' at maximum duration reduces an [[Architect]] with 100% health and 100% Dark Matter Armor to 0% health, which it survives. It will kill any unit weaker than this, making it deadly against crowds of infantry but mild against vehicles and structures.<br /> |
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+ | -'''Unmake's''' area is somewhat larger than the targeting circle.<br /> |
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{{stub}} |
{{stub}} |
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Revision as of 22:38, 11 January 2008
General
Queen Altea is the Dark hero of the Masari. She cannot attack. She can heal nearby units and structures, and also protect them from harmful status changes.
Production
Method: Built by Citadel
Prerequisites: Dark Matter Branch Suite 2
Cost: 130
Time unassisted: 1:35
- 1 Architect: 1:03
- 2 Architects: 0:48
Pop: 8
Special Abilities
Peace
Effects: For about 10 seconds, generates a field that:
-Prevents nearby units and structures from acting aside from movement
-Protects nearby units and structures from attacks
Cooldown: 0:45 (from end of effect)
Unmake
Effect: Damages enemy units and structures in the target area for about 10 seconds, returning resources to the enemy proportionally
Cooldown: 00:40 (from end of effect)
Special: The effect ends prematurely if Queen Altea moves
Upgrades
Cleansing Energy
Effect: Harmful status affects are lost when the mode is changed
Method: Research Balance Branch Suite 3
Dark Matter Affinity
Effect: Dark Matter Armor is filled when Dark Mode is entered
Method: Research Dark Matter Branch Suite 3
Dark Matter Mastery
Effect: Dark Matter Armor regenerates in combat
Method: Research Dark Matter Branch Suite 4
Tips
-It can be difficult to select units within the Peace effect. It may be helpful to have given them orders or assigned them to a control group before activating this ability.
-Unmake applies its damage to objects in the target area at the time of activation. Units that enter the area later are not affected, and units that leave the area continue to be affected.
-Unmake at maximum duration reduces an Architect with 100% health and 100% Dark Matter Armor to 0% health, which it survives. It will kill any unit weaker than this, making it deadly against crowds of infantry but mild against vehicles and structures.
-Unmake's area is somewhat larger than the targeting circle.
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