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The armies argue over what to do with him, with the humans and Novus wanting to kill him for the damage he caused to the galaxy and Earth. But the Masari queen says that death is not the answer. She then apparently gives Kamal the power of a god which he uses to destroy them all, at least in his eyes. The queen is revealed to have actually trapped Kamal inside his own mind where he visualizes someone conquering the galaxy, but is never able to accomplish it himself. He was locked in the prison of his own mind, forever. |
The armies argue over what to do with him, with the humans and Novus wanting to kill him for the damage he caused to the galaxy and Earth. But the Masari queen says that death is not the answer. She then apparently gives Kamal the power of a god which he uses to destroy them all, at least in his eyes. The queen is revealed to have actually trapped Kamal inside his own mind where he visualizes someone conquering the galaxy, but is never able to accomplish it himself. He was locked in the prison of his own mind, forever. |
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== skill == |
== skill == |
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− | In battle, Altea is both completely harmless... and incredibly powerful. She has no direct attack capability, but can channel very powerful forces via her special abilities |
+ | In battle, Altea is both completely harmless... and incredibly powerful. She has no direct attack capability, but can channel very powerful forces via her special abilities [3]. The Queen Altea, Masari leader, is a prudent heroine, who prefer to use good manners, that use the steel fists. Although peaceful and contrary to arms, the queen is possessed of great power. she can stop all violence with a look, disintegrate matter, with a gesture and its mere presence is a blessing for wounded allies as they heal just by being near her.[2]. |
Altea generates an aura around her at all times that slowly heals and cleanses all Masari army of any negative effects. She herself is immune to many enemy effects including radiation, mind-control, burning energy, slowing, etc.(3) |
Altea generates an aura around her at all times that slowly heals and cleanses all Masari army of any negative effects. She herself is immune to many enemy effects including radiation, mind-control, burning energy, slowing, etc.(3) |
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− | Drawing directly from the reality Altea calls on the energies of Atlatea (the Masari city-ship) to forcibly re-write reality, bending it to her will. This power does just unmakes objects erasing them from reality. Objects that are being unmade are frozen, unable to attack or move as they are woven out of time, constantly damaged until they simply disappear. Some objects have enough healt to escape complete deletion, but even they will emerge heavily damaged from the attack. Because this power partially bends reality, the material of objects being erased is slowly refunded to the enemy … as if those objects were never purchased or built in the first place |
+ | Drawing directly from the reality Altea calls on the energies of Atlatea (the Masari city-ship) to forcibly re-write reality, bending it to her will. This power does just unmakes objects erasing them from reality. Objects that are being unmade are frozen, unable to attack or move as they are woven out of time, constantly damaged until they simply disappear. Some objects have enough healt to escape complete deletion, but even they will emerge heavily damaged from the attack. Because this power partially bends reality, the material of objects being erased is slowly refunded to the enemy … as if those objects were never purchased or built in the first place[3]. Altea can force peace eradicates all projectiles and weapon fire in the immediate area around her[3]. |
− | Altea telepathic abilities were so powerful that Kamal rex was imprisoned by her in a comatose dream |
+ | Altea telepathic abilities were so powerful that Kamal rex was imprisoned by her in a comatose dream[1] |
== Gameplay == |
== Gameplay == |
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'''Queen Altea''' is the Support hero of the [[Masari]], unlocked by the '''Dark Matter Branch'''. She cannot attack. She radiates a beneficial aura with a 135 radius. The aura heals friendly units and structures (3 + 1.4% per second). It removes radiation effects from friendly units and structures. It removes and blocks application of viruses, mind control, and phasing from friendly units and structures. It improves construction speed and upgrade speed of friendly structures by 20%.<br /> |
'''Queen Altea''' is the Support hero of the [[Masari]], unlocked by the '''Dark Matter Branch'''. She cannot attack. She radiates a beneficial aura with a 135 radius. The aura heals friendly units and structures (3 + 1.4% per second). It removes radiation effects from friendly units and structures. It removes and blocks application of viruses, mind control, and phasing from friendly units and structures. It improves construction speed and upgrade speed of friendly structures by 20%.<br /> |
Revision as of 23:17, 6 June 2013
General
The ruler of the Masari, Altea is the name given to every queen when she ascends to power. The current Altea en during Masari early years on Earth and the conflict againt hierarchy in 2012. Altea has been a wise and benevolent ruler, inspiring much faith amongst the Masari.
Story
The current Altea has been the ruler of the Masari for some time, taking over from the previous queen during their early years on Earth(3), before Atlantea to be submerged. As the Masari mingled amongst the people of Earth, Altea fell in love with a human, taking him as her consort. Although this caused a stir amongst the Masari.
In the year 2012 the Hierarchy lands on Earth, while the Hierarchy commander Orlok was diverting Novus so The Purifier can be deployed, he unwittingly tripped an ancient alarm in the Egyptian pyramids, and the Masari, asleep beneath the Earth's oceans, begin to waken. Though the Masari mothership initially creates a signal that prevents the Purifier from being used, the Hierarchy bomb the ship, board it, and prepare to use the Purifier.Orlok tries to make an alliance with the Masari queen, but instead finds her son, Prince Zessus. The prince and his forces join Orlok as he tries to capture a communication center to contact the others who want to separate from the Hierarchy. But Kamal Re'x appears with a massive force of troops, and Orlok almost defeats him, but Nufai shows up and helps Kamal destroy Orlok, revealing that he was working for Kamal the entire time.
Prince Zessus is captured but is freed by a soldier who managed to escape the Masari Queen is concerned about her son and the fate of the planet. The Masari are furious when they awoke only to find their enemy, the Hierarchy, present on Earth and their mothership destroyed. Novus approaches the queen and offers another allegiance, which the queen accepts. The two armies then assault all the Hierarchy bases on Earth. When they arrive in South America, they find Zessus, who announces that he has befriended the humans. Finally, the combined armies of the Masari, Novus and the humans attack and destroy the Purifier. Kamal Re'x is outraged and attempts to destroy them by himself, which instantly fails.
The armies argue over what to do with him, with the humans and Novus wanting to kill him for the damage he caused to the galaxy and Earth. But the Masari queen says that death is not the answer. She then apparently gives Kamal the power of a god which he uses to destroy them all, at least in his eyes. The queen is revealed to have actually trapped Kamal inside his own mind where he visualizes someone conquering the galaxy, but is never able to accomplish it himself. He was locked in the prison of his own mind, forever.
skill
In battle, Altea is both completely harmless... and incredibly powerful. She has no direct attack capability, but can channel very powerful forces via her special abilities [3]. The Queen Altea, Masari leader, is a prudent heroine, who prefer to use good manners, that use the steel fists. Although peaceful and contrary to arms, the queen is possessed of great power. she can stop all violence with a look, disintegrate matter, with a gesture and its mere presence is a blessing for wounded allies as they heal just by being near her.[2].
Altea generates an aura around her at all times that slowly heals and cleanses all Masari army of any negative effects. She herself is immune to many enemy effects including radiation, mind-control, burning energy, slowing, etc.(3)
Drawing directly from the reality Altea calls on the energies of Atlatea (the Masari city-ship) to forcibly re-write reality, bending it to her will. This power does just unmakes objects erasing them from reality. Objects that are being unmade are frozen, unable to attack or move as they are woven out of time, constantly damaged until they simply disappear. Some objects have enough healt to escape complete deletion, but even they will emerge heavily damaged from the attack. Because this power partially bends reality, the material of objects being erased is slowly refunded to the enemy … as if those objects were never purchased or built in the first place[3]. Altea can force peace eradicates all projectiles and weapon fire in the immediate area around her[3].
Altea telepathic abilities were so powerful that Kamal rex was imprisoned by her in a comatose dream[1]
Gameplay
Queen Altea is the Support hero of the Masari, unlocked by the Dark Matter Branch. She cannot attack. She radiates a beneficial aura with a 135 radius. The aura heals friendly units and structures (3 + 1.4% per second). It removes radiation effects from friendly units and structures. It removes and blocks application of viruses, mind control, and phasing from friendly units and structures. It improves construction speed and upgrade speed of friendly structures by 20%.
Although appearing in the Masari campaign regularly, passing orders to Lord Charos, she only appears in the final mission, the direct assault on the Purifier itself, alongside the remnant Novus and human forces under Mirabel and Viktor as well as Randal Moore.
Light Mode
Queen Altea has greater visual range.
Stats
Type: Small Organic Hero
Movement: Infantry
Max. Speed: 1.4
Health: 725
Armor: Masari Hero
Sight: 200
Crush Defense: 99
Crush Power: 4
Dark Mode
Queen Altea gains speed and Dark Matter Armor.
Stats
Type: Small Organic Hero
Movement: Infantry
Max. Speed: 1.6
Health: 725
Armor: Masari Hero
DMA: 450
DMA Regen.: 12
Sight: 200
Crush Defense: 99
Crush Power: 4
Production
Method: Built by Citadel
Prerequisites: Dark Matter Branch Suite 2
Cost: 130
Time unassisted: 1:35
- 1 Architect: 1:03
- 2 Architects: 0:48
Pop: 8
Special Abilities
Peace
Effects: For 10 seconds, generates a field that:
-Prevents nearby units and structures from acting aside from movement
-Protects nearby units and structures from attacks
-Removes phase effects
-Neutralizes superweapons
Radius: 100
Cooldown: 0:45 (from end of effect)
Unmake
Effect: Damages enemy units and structures in the target area for about 10 seconds, returning resources to the enemy proportionally
Range: 0-200
Damage: 40 per second
Radius: 80
Cooldown: 00:40 (from end of effect)
Special: The effect ends prematurely if Queen Altea moves
Upgrades
Cleansing Energy
Effect: Harmful status affects are lost when the mode is changed
Method: Research Balance Branch Suite 3
Dark Matter Affinity
Effect: Dark Matter Armor is filled when Dark Mode is entered
Method: Research Dark Matter Branch Suite 3
Dark Matter Mastery
Effect: Dark Matter Armor regenerates in combat
Method: Research Dark Matter Branch Suite 4
Unit Quotes
Some quotes may not be used ingame.
- Why must we fight . . .
- I am here to help.
- I must stand with my people.
- Is someone hurt?
- Who needs help?
- We will get through this together.
- Get me in range.
- At once!
- For my people.
- Let's see what is out there.
- I must not linger.
- I must move quickly.
- I will do what I can.
- I am prepared.
- Is there a threat?
- Peace! Be still!
- There is still a light.
- In this hour of darkness . . .
- There will be an answer.
- No. This shouldn't be here.
- I can't let you do that.
- All things must pass.
- As if it never was.
- The struggle has taken its toll. We must retreat.
- This battle is lost . . . but the war is not.
- The flame of victory grows dim. We must retreat before it's extinguished.
- Darkness has shrouded our light. We must flee these shadows.
- Victory has eluded us today . . . but tomorrow, it shall be our prize.
- Surrender, and your lives will be spared.
- You can have no more power here.
- You will not escape justice.
- Break ranks, and stop the suffering of your people!
- Perhaps without supplies . . . your forces will yield.
- I have no tears to grieve your loss.
- Your poor soldiers deserve a stronger leader.
- You are clearly outmatched.
- To persist is a fool's errand.
- Spare yourself further embarrassment.
- My light is beginning to fade.
- My power is weakening.
- Shadows are encroaching upon me.
- I am not immortal; my life is nearing its end.
- I will soon . . . be joining the angels.
Tips
-It can be difficult to select units within the Peace effect. It may be helpful to have given them orders or assigned them to a control group before activating this ability.
-Unmake applies its damage to objects in the target area at the time of activation. Units that enter the area later are not affected, and units that leave the area continue to be affected.
-Unmake at maximum duration reduces an Architect with 100% health and 100% Dark Matter Armor to 0% health, which it survives. It will kill any unit weaker than this, making it deadly against crowds of infantry but mild against vehicles and structures.
-Unmake's area is somewhat larger than the targeting circle.
-An interesting bugg with Unmake is that if used on enemies, the user gains ~50% of the resources that the enemy is supposed to get, and if used on rubble, the player will get 100% of the destroyed resources.
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Source
1 Universe at War:assault to earth campaign
2 Decription unit in game
3 Universe at War -- The Heroes of the Masari by por Petroglyph Studios (31-agost-2007)ign articles