General[]
The Sentry is a light vehicle. It can also transport a single infantry unit. The Sentry benefits from having a unit onboard; Architects repair nearby units and structures by 2% per second, Avengers radically increase weapon power, Disciples serve as a second turret that attacks air and ground, and Seers improve sight and weapon range while also detecting stealth and emitting the Seer aura. If the Sentry is destroyed while transporting a unit, the passenger is also destroyed.
Light Mode[]
The Sentry gains visual and weapon range. It fires an anti-ground beam which cannot be redirected. This weapon is strong against infantry, turrets, and Masari Dark Matter Armor, but poor against heavier vehicles and structures.
Stats[]
Type: Medium Piloted
Movement: Wheeled
Max. Speed: 2.0
Health: 300
Armor: Masari Vehicle Light
Sight: 260 (335 with Seer)
Crush Defense: 35
Crush Power: 8
Weaponry[]
Type: Light Beam
Range: 0-215 (295 with Seer)
DPS: 15 (30 with Avenger)
Disciple turret:
Type: Light Bolt
Range: 0-215
Damage: 20
Shots per burst: 1
Recharge: 4.0 seconds
DPS: 5
Dark Mode[]
The Sentry gains speed and Dark Matter Armor. It fires anti-ground missiles. This weapon is strong against turrets but weak against Masari Dark Matter Armor and heavier vehicles and structures.
Stats[]
Type: Medium Piloted
Movement: Wheeled
Max. Speed: 3.0
Health: 300
Armor: Masari Vehicle Light
DMA: 150
DMA Regen.: 5
Sight: 175 (250 with Seer)
Crush Defense: 35
Crush Power: 8
Weaponry[]
Type: Sentry Missile
Range: 0-160 (235 with Seer)
Damage: 7
Shots per burst: 3
Shot delay: 0.2 seconds (0.1 with Avenger)
Recharge: 2.0 seconds (1 with Avenger)
DPS: 8.8 (17.5 with Avenger)
Disciple turret:
Type: Ice
Range: 0-180
Damage: 20
Shots per burst: 3
Shot delay: 0.15
Recharge: 4.0 seconds
DPS: 14
Production[]
Method: Built by Machina
Prerequisites: None
Cost: 45
Time unassisted: 00:35
- 1 Architect: 00:23
- 2 Architects: 00:18
Pop: 2
Special Abilities[]
Unload
Effect: Unloads passenger unit
Special: Must be transporting a unit
Upgrades[]
Cleansing Energy
Effect: Harmful status affects are lost when the mode is changed
Method: Research Balance Branch Suite 3
Dark Matter Affinity
Effect: Dark Matter Armor is filled when Dark Mode is entered
Method: Research Dark Matter Branch Suite 3
Dark Matter Mastery
Effect: Dark Matter Armor regenerates in combat
Method: Research Dark Matter Branch Suite 4
Methods of Deception
Effect: Does not appear on enemy radar
Method: Research Balance Branch Suite 1
Damage vs. Armor[]
Light Beam[]
Armor Type | Modifier | DPS | |
Base | 1.0 | 15 | |
Infantry Light | 1.1 | 16.5 | |
Infantry Heavy | 1.1 | 16.5 | |
Vehicle Heavy | 0.85 | 12.8 | |
Masari Vehicle Elite | 0.75 | 11.3 | |
Aircraft | 1.15 | 17.3 | |
Structure Turret | 1.28 | 19.2 | |
Structure Heavy | 0.85 | 12.8 | |
Hero Endure | 0.5 | 7.5 | |
Walker Hardpoint | 0.8 | 12 | |
Walker Hardpoint Armor | 0.75 | 11.3 | |
Masari Dark Matter Armor | 1.25 | 18.8 |
Sentry Missile[]
Armor Type | Modifier | Damage | DPS | |
Base | 1.0 | 7 | 8.8 | |
Infantry Light | 1.05 | 7.4 | 9.2 | |
Infantry Heavy | 1.05 | 7.4 | 9.2 | |
Vehicle Heavy | 0.9 | 6.3 | 8.0 | |
Masari Vehicle Elite | 0.75 | 5.3 | 6.6 | |
Structure Turret | 1.25 | 8.8 | 11 | |
Structure Light | 0.9 | 6.3 | 8.0 | |
Structure Heavy | 0.8 | 5.6 | 7.0 | |
Hero Endure | 0.5 | 3.5 | 4.4 | |
Walker Hardpoint | 0.85 | 6.0 | 7.5 | |
Walker Hardpoint Armor | 0.75 | 5.3 | 6.6 | |
Masari Dark Matter Armor | 0.5 | 3.5 | 4.4 |
Unit Quotes[]
Some quotes may not be used ingame.
- We await your word.
- Give the command.
- We are in balance.
- We are gods once more.
- Our power is rising!
- We will meet the challenge.
- The mighty will fall.
- They shall perish.
- They dare defy the gods . . .
- Punishment will be swift.
- None shall survive.
- Their life is over.
- Annihilation commencing.
- Death smiles on us all.
- Meet your doom.
- A good strategy.
- Lead on.
- Blazing a trail.
- The path is clear.
- Take us closer.
- The war draws near.
- Full power!
- Increasing tempo!
- Rapid response!
- Feel the rush!
- Enter!
- Hold on!
- Have a seat.
- Come along for the ride.
- Watch your step!
- Disperse.
- Hit the ground running.
- Everybody out.
- Sentry restored; awaiting command.
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