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[[Image:Mid_masari_sentry.jpg|left|thumb|180px|Masari Sentry]]
 
[[Image:Mid_masari_sentry.jpg|left|thumb|180px|Masari Sentry]]
 
== General ==
 
== General ==
  +
The '''Sentry''' is a light vehicle. It can also transport a single infantry unit. The '''Sentry''' benefits from having a unit onboard; [[Architect]]s repair nearby units and structures by 2% per second, [[Avenger]]s radically increase weapon power, [[Disciple]]s serve as a second turret that attacks air and ground, and [[Seer]]s improve sight and weapon range while also detecting stealth and emitting the [[Seer]] aura. If the '''Sentry''' is destroyed while transporting a unit, the passenger is also destroyed.
The '''Sentry''' is a light vehicle. It can carry [[Disciple]]s for extra firepower, [[Seer]]s for improved sight and detection, or [[Architect]]s to repair nearby units. It can fire at ground.
 
  +
 
=== Light Mode ===
 
=== Light Mode ===
The Sentry fires a concentrated beam which cannot be redirected.
+
The '''Sentry''' gains visual and weapon range. It fires an anti-ground beam which cannot be redirected. This weapon is strong against infantry, turrets, and [[Masari]] Dark Matter Armor, but poor against heavier vehicles and structures.
  +
  +
====Stats====
  +
''Type'': Medium Piloted<br />
  +
''Movement'': Wheeled<br />
  +
''Max. Speed'': 2.0<br />
  +
''Health'': 300<br />
  +
''Armor'': [[Masari]] Vehicle Light<br />
  +
''Sight'': 260 (335 with [[Seer]])<br />
  +
''Crush Defense'': 35<br />
  +
''Crush Power'': 8<br />
  +
  +
====Weaponry====
  +
''Type'': Light Beam<br />
  +
''Range'': 0-215 (295 with [[Seer]])<br />
  +
''DPS'': 15 (30 with [[Avenger]])<br />
  +
  +
[[Disciple]] turret:<br />
  +
''Type'': Light Bolt<br />
  +
''Range'': 0-215<br />
  +
''Damage'': 20<br />
  +
''Shots per burst'': 1<br />
  +
''Recharge'': 4.0 seconds<br />
  +
''DPS'': 5<br />
  +
 
=== Dark Mode ===
 
=== Dark Mode ===
  +
The '''Sentry''' gains speed and Dark Matter Armor. It fires anti-ground missiles. This weapon is strong against turrets but weak against [[Masari]] Dark Matter Armor and heavier vehicles and structures.
The Sentry fires rapid shots.
 
  +
  +
====Stats====
  +
''Type'': Medium Piloted<br />
  +
''Movement'': Wheeled<br />
  +
''Max. Speed'': 3.0<br />
  +
''Health'': 300<br />
  +
''Armor'': [[Masari]] Vehicle Light<br />
  +
''DMA'': 150<br />
  +
''DMA Regen.'': 5<br />
  +
''Sight'': 175 (250 with [[Seer]])<br />
  +
''Crush Defense'': 35<br />
  +
''Crush Power'': 8<br />
  +
  +
====Weaponry====
  +
''Type'': Sentry Missile<br />
  +
''Range'': 0-160 (235 with [[Seer]])<br />
  +
''Damage'': 7<br />
  +
''Shots per burst'': 3<br />
  +
''Shot delay'': 0.2 seconds (0.1 with [[Avenger]])<br />
  +
''Recharge'': 2.0 seconds (1 with [[Avenger]])<br />
  +
''DPS'': 8.8 (17.5 with [[Avenger]])<br />
  +
  +
[[Disciple]] turret:<br />
  +
''Type'': Ice<br />
  +
''Range'': 0-180<br />
  +
''Damage'': 20<br />
  +
''Shots per burst'': 3<br />
  +
''Shot delay'': 0.15
  +
''Recharge'': 4.0 seconds<br />
  +
''DPS'': 14<br />
  +
 
== Production ==
 
== Production ==
Method: Built by [[Machina]]
+
''Method'': Built by [[Machina]]<br />
   
Prerequisites: None
+
''Prerequisites'': None<br />
   
Cost: 45
+
''Cost'': 45<br />
   
Time unassisted: 00:45
+
''Time unassisted'': 00:35<br />
: 1 [[Architect]]:
+
: ''1 [[Architect]]'': 00:23<br />
: 2 [[Architect]]s:
+
: ''2 [[Architect]]s'': 00:18<br />
  +
  +
''Pop'': 2<br />
  +
  +
==Special Abilities==
  +
'''Unload'''
  +
  +
''Effect'': Unloads passenger unit
  +
  +
''Special'': Must be transporting a unit
   
Pop: 3
 
 
== Upgrades ==
 
== Upgrades ==
  +
'''Cleansing Energy'''
'''Methods of Deception''' - Does not appear on enemy radar. Gained from '''Balance Branch Suite 1'''.
 
  +
  +
''Effect'': Harmful status affects are lost when the mode is changed<br />
  +
  +
''Method'': Research '''Balance Branch Suite 3'''<br />
  +
  +
  +
'''Dark Matter Affinity'''
  +
  +
''Effect'': Dark Matter Armor is filled when Dark Mode is entered<br />
  +
  +
''Method'': Research '''Dark Matter Branch Suite 3'''
  +
  +
  +
'''Dark Matter Mastery'''
  +
  +
''Effect'': Dark Matter Armor regenerates in combat<br />
  +
  +
''Method'': Research '''Dark Matter Branch Suite 4'''<br />
  +
  +
  +
'''Methods of Deception'''
  +
  +
''Effect'': Does not appear on enemy radar<br />
  +
  +
''Method'': Research '''Balance Branch Suite 1'''<br />
  +
  +
==Damage vs. Armor==
  +
===Light Beam===
  +
  +
{| style="width=100% border=2"
  +
|- style="background:#c0c0c0" align=center
  +
||'''Armor Type'''
  +
||'''Modifier'''
  +
||'''DPS'''
  +
  +
|- style="background:#efefef" align=left
  +
|Base ||1.0 ||15 ||
  +
|- style="background:#efefef" align=left
  +
|Infantry Light ||1.1 ||16.5 ||
  +
|- style="background:#efefef" align=left
  +
|Infantry Heavy ||1.1 ||16.5 ||
  +
|- style="background:#efefef" align=left
  +
|Vehicle Heavy ||0.85 ||12.8 ||
  +
|- style="background:#efefef" align=left
  +
|Masari Vehicle Elite ||0.75 ||11.3 ||
  +
|- style="background:#efefef" align=left
  +
|Aircraft ||1.15 ||17.3 ||
  +
|- style="background:#efefef" align=left
  +
|Structure Turret ||1.28 ||19.2 ||
  +
|- style="background:#efefef" align=left
  +
|Structure Heavy ||0.85 ||12.8 ||
  +
|- style="background:#efefef" align=left
  +
|Hero Endure ||0.5 ||7.5 ||
  +
|- style="background:#efefef" align=left
  +
|Walker Hardpoint ||0.8 ||12 ||
  +
|- style="background:#efefef" align=left
  +
|Walker Hardpoint Armor ||0.75 ||11.3 ||
  +
|- style="background:#efefef" align=left
  +
|Masari Dark Matter Armor ||1.25 ||18.8 ||
  +
|}
  +
  +
===Sentry Missile===
  +
  +
{| style="width=100% border=2"
  +
|- style="background:#c0c0c0" align=center
  +
||'''Armor Type'''
  +
||'''Modifier'''
  +
||'''Damage'''
  +
||'''DPS'''
  +
  +
|- style="background:#efefef" align=left|
  +
|Base ||1.0 ||7 ||8.8 ||
  +
|- style="background:#efefef" align=left
  +
|Infantry Light ||1.05 ||7.4 ||9.2 ||
  +
|- style="background:#efefef" align=left
  +
|Infantry Heavy ||1.05 ||7.4 ||9.2 ||
  +
|- style="background:#efefef" align=left
  +
|Vehicle Heavy ||0.9 ||6.3 ||8.0 ||
  +
|- style="background:#efefef" align=left
  +
|Masari Vehicle Elite ||0.75 ||5.3 ||6.6 ||
  +
|- style="background:#efefef" align=left
  +
|Structure Turret ||1.25 ||8.8 ||11 ||
  +
|- style="background:#efefef" align=left
  +
|Structure Light ||0.9 ||6.3 ||8.0 ||
  +
|- style="background:#efefef" align=left
  +
|Structure Heavy ||0.8 ||5.6 ||7.0 ||
  +
|- style="background:#efefef" align=left
  +
|Hero Endure ||0.5 ||3.5 ||4.4 ||
  +
|- style="background:#efefef" align=left
  +
|Walker Hardpoint ||0.85 ||6.0 ||7.5 ||
  +
|- style="background:#efefef" align=left
  +
|Walker Hardpoint Armor ||0.75 ||5.3 ||6.6 ||
  +
|- style="background:#efefef" align=left
  +
|Masari Dark Matter Armor ||0.5 ||3.5 ||4.4 ||
  +
|}
  +
  +
==Unit Quotes==
  +
Some quotes may not be used ingame.<br />
  +
- We await your word.<br />
  +
- Give the command.<br />
  +
- We are in balance.<br />
  +
- We are gods once more.<br />
  +
- Our power is rising!<br />
  +
- We will meet the challenge.<br />
  +
- The mighty will fall.<br />
  +
- They shall perish.<br />
  +
- They dare defy the gods . . .<br />
  +
- Punishment will be swift.<br />
  +
- None shall survive.<br />
  +
- Their life is over.<br />
  +
- Annihilation commencing.<br />
  +
- Death smiles on us all.<br />
  +
- Meet your doom.<br />
  +
- A good strategy.<br />
  +
- Lead on.<br />
  +
- Blazing a trail.<br />
  +
- The path is clear.<br />
  +
- Take us closer.<br />
  +
- The war draws near.<br />
  +
- Full power!<br />
  +
- Increasing tempo!<br />
  +
- Rapid response!<br />
  +
- Feel the rush!<br />
  +
- Enter!<br />
  +
- Hold on!<br />
  +
- Have a seat.<br />
  +
- Come along for the ride.<br />
  +
- Watch your step!<br />
  +
- Disperse.<br />
  +
- Hit the ground running.<br />
  +
- Everybody out.<br />
  +
- Sentry restored; awaiting command.<br />
 
{{stub}}
 
{{stub}}
  +
  +
  +
[[Category:Masari Units]]

Latest revision as of 00:45, 25 September 2008

Mid masari sentry

Masari Sentry

General[]

The Sentry is a light vehicle. It can also transport a single infantry unit. The Sentry benefits from having a unit onboard; Architects repair nearby units and structures by 2% per second, Avengers radically increase weapon power, Disciples serve as a second turret that attacks air and ground, and Seers improve sight and weapon range while also detecting stealth and emitting the Seer aura. If the Sentry is destroyed while transporting a unit, the passenger is also destroyed.

Light Mode[]

The Sentry gains visual and weapon range. It fires an anti-ground beam which cannot be redirected. This weapon is strong against infantry, turrets, and Masari Dark Matter Armor, but poor against heavier vehicles and structures.

Stats[]

Type: Medium Piloted
Movement: Wheeled
Max. Speed: 2.0
Health: 300
Armor: Masari Vehicle Light
Sight: 260 (335 with Seer)
Crush Defense: 35
Crush Power: 8

Weaponry[]

Type: Light Beam
Range: 0-215 (295 with Seer)
DPS: 15 (30 with Avenger)

Disciple turret:
Type: Light Bolt
Range: 0-215
Damage: 20
Shots per burst: 1
Recharge: 4.0 seconds
DPS: 5

Dark Mode[]

The Sentry gains speed and Dark Matter Armor. It fires anti-ground missiles. This weapon is strong against turrets but weak against Masari Dark Matter Armor and heavier vehicles and structures.

Stats[]

Type: Medium Piloted
Movement: Wheeled
Max. Speed: 3.0
Health: 300
Armor: Masari Vehicle Light
DMA: 150
DMA Regen.: 5
Sight: 175 (250 with Seer)
Crush Defense: 35
Crush Power: 8

Weaponry[]

Type: Sentry Missile
Range: 0-160 (235 with Seer)
Damage: 7
Shots per burst: 3
Shot delay: 0.2 seconds (0.1 with Avenger)
Recharge: 2.0 seconds (1 with Avenger)
DPS: 8.8 (17.5 with Avenger)

Disciple turret:
Type: Ice
Range: 0-180
Damage: 20
Shots per burst: 3
Shot delay: 0.15 Recharge: 4.0 seconds
DPS: 14

Production[]

Method: Built by Machina

Prerequisites: None

Cost: 45

Time unassisted: 00:35

1 Architect: 00:23
2 Architects: 00:18

Pop: 2

Special Abilities[]

Unload

Effect: Unloads passenger unit

Special: Must be transporting a unit

Upgrades[]

Cleansing Energy

Effect: Harmful status affects are lost when the mode is changed

Method: Research Balance Branch Suite 3


Dark Matter Affinity

Effect: Dark Matter Armor is filled when Dark Mode is entered

Method: Research Dark Matter Branch Suite 3


Dark Matter Mastery

Effect: Dark Matter Armor regenerates in combat

Method: Research Dark Matter Branch Suite 4


Methods of Deception

Effect: Does not appear on enemy radar

Method: Research Balance Branch Suite 1

Damage vs. Armor[]

Light Beam[]

Armor Type Modifier DPS
Base 1.0 15
Infantry Light 1.1 16.5
Infantry Heavy 1.1 16.5
Vehicle Heavy 0.85 12.8
Masari Vehicle Elite 0.75 11.3
Aircraft 1.15 17.3
Structure Turret 1.28 19.2
Structure Heavy 0.85 12.8
Hero Endure 0.5 7.5
Walker Hardpoint 0.8 12
Walker Hardpoint Armor 0.75 11.3
Masari Dark Matter Armor 1.25 18.8

Sentry Missile[]

Armor Type Modifier Damage DPS
Base 1.0 7 8.8
Infantry Light 1.05 7.4 9.2
Infantry Heavy 1.05 7.4 9.2
Vehicle Heavy 0.9 6.3 8.0
Masari Vehicle Elite 0.75 5.3 6.6
Structure Turret 1.25 8.8 11
Structure Light 0.9 6.3 8.0
Structure Heavy 0.8 5.6 7.0
Hero Endure 0.5 3.5 4.4
Walker Hardpoint 0.85 6.0 7.5
Walker Hardpoint Armor 0.75 5.3 6.6
Masari Dark Matter Armor 0.5 3.5 4.4

Unit Quotes[]

Some quotes may not be used ingame.
- We await your word.
- Give the command.
- We are in balance.
- We are gods once more.
- Our power is rising!
- We will meet the challenge.
- The mighty will fall.
- They shall perish.
- They dare defy the gods . . .
- Punishment will be swift.
- None shall survive.
- Their life is over.
- Annihilation commencing.
- Death smiles on us all.
- Meet your doom.
- A good strategy.
- Lead on.
- Blazing a trail.
- The path is clear.
- Take us closer.
- The war draws near.
- Full power!
- Increasing tempo!
- Rapid response!
- Feel the rush!
- Enter!
- Hold on!
- Have a seat.
- Come along for the ride.
- Watch your step!
- Disperse.
- Hit the ground running.
- Everybody out.
- Sentry restored; awaiting command.