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[[Image:Mid_masari_sentry.jpg|left|thumb|180px|Masari Sentry]] |
[[Image:Mid_masari_sentry.jpg|left|thumb|180px|Masari Sentry]] |
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== General == |
== General == |
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+ | The '''Sentry''' is a light vehicle. It can also transport a single infantry unit. The '''Sentry''' benefits from having a unit onboard; [[Architect]]s repair nearby units and structures by 2% per second, [[Avenger]]s radically increase weapon power, [[Disciple]]s serve as a second turret that attacks air and ground, and [[Seer]]s improve sight and weapon range while also detecting stealth and emitting the [[Seer]] aura. If the '''Sentry''' is destroyed while transporting a unit, the passenger is also destroyed. |
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− | The '''Sentry''' is a light vehicle. It can carry [[Disciple]]s for extra firepower, [[Seer]]s for improved sight and detection, or [[Architect]]s to repair nearby units. It can fire at ground. |
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+ | |||
=== Light Mode === |
=== Light Mode === |
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− | The Sentry fires |
+ | The '''Sentry''' gains visual and weapon range. It fires an anti-ground beam which cannot be redirected. This weapon is strong against infantry, turrets, and [[Masari]] Dark Matter Armor, but poor against heavier vehicles and structures. |
+ | |||
+ | ====Stats==== |
||
+ | ''Type'': Medium Piloted<br /> |
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+ | ''Movement'': Wheeled<br /> |
||
+ | ''Max. Speed'': 2.0<br /> |
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+ | ''Health'': 300<br /> |
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+ | ''Armor'': [[Masari]] Vehicle Light<br /> |
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+ | ''Sight'': 260 (335 with [[Seer]])<br /> |
||
+ | ''Crush Defense'': 35<br /> |
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+ | ''Crush Power'': 8<br /> |
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+ | |||
+ | ====Weaponry==== |
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+ | ''Type'': Light Beam<br /> |
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+ | ''Range'': 0-215 (295 with [[Seer]])<br /> |
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+ | ''DPS'': 15 (30 with [[Avenger]])<br /> |
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+ | |||
+ | [[Disciple]] turret:<br /> |
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+ | ''Type'': Light Bolt<br /> |
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+ | ''Range'': 0-215<br /> |
||
+ | ''Damage'': 20<br /> |
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+ | ''Shots per burst'': 1<br /> |
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+ | ''Recharge'': 4.0 seconds<br /> |
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+ | ''DPS'': 5<br /> |
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+ | |||
=== Dark Mode === |
=== Dark Mode === |
||
+ | The '''Sentry''' gains speed and Dark Matter Armor. It fires anti-ground missiles. This weapon is strong against turrets but weak against [[Masari]] Dark Matter Armor and heavier vehicles and structures. |
||
− | The Sentry fires rapid shots. |
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+ | |||
+ | ====Stats==== |
||
+ | ''Type'': Medium Piloted<br /> |
||
+ | ''Movement'': Wheeled<br /> |
||
+ | ''Max. Speed'': 3.0<br /> |
||
+ | ''Health'': 300<br /> |
||
+ | ''Armor'': [[Masari]] Vehicle Light<br /> |
||
+ | ''DMA'': 150<br /> |
||
+ | ''DMA Regen.'': 5<br /> |
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+ | ''Sight'': 175 (250 with [[Seer]])<br /> |
||
+ | ''Crush Defense'': 35<br /> |
||
+ | ''Crush Power'': 8<br /> |
||
+ | |||
+ | ====Weaponry==== |
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+ | ''Type'': Sentry Missile<br /> |
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+ | ''Range'': 0-160 (235 with [[Seer]])<br /> |
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+ | ''Damage'': 7<br /> |
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+ | ''Shots per burst'': 3<br /> |
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+ | ''Shot delay'': 0.2 seconds (0.1 with [[Avenger]])<br /> |
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+ | ''Recharge'': 2.0 seconds (1 with [[Avenger]])<br /> |
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+ | ''DPS'': 8.8 (17.5 with [[Avenger]])<br /> |
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+ | |||
+ | [[Disciple]] turret:<br /> |
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+ | ''Type'': Ice<br /> |
||
+ | ''Range'': 0-180<br /> |
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+ | ''Damage'': 20<br /> |
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+ | ''Shots per burst'': 3<br /> |
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+ | ''Shot delay'': 0.15 |
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+ | ''Recharge'': 4.0 seconds<br /> |
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+ | ''DPS'': 14<br /> |
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+ | |||
== Production == |
== Production == |
||
− | Method: Built by [[Machina]] |
+ | ''Method'': Built by [[Machina]]<br /> |
− | Prerequisites: None |
+ | ''Prerequisites'': None<br /> |
− | Cost: 45 |
+ | ''Cost'': 45<br /> |
− | Time unassisted: 00: |
+ | ''Time unassisted'': 00:35<br /> |
− | : 1 [[Architect]]: |
+ | : ''1 [[Architect]]'': 00:23<br /> |
− | : 2 [[Architect]]s: |
+ | : ''2 [[Architect]]s'': 00:18<br /> |
+ | |||
+ | ''Pop'': 2<br /> |
||
+ | |||
+ | ==Special Abilities== |
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+ | '''Unload''' |
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+ | |||
+ | ''Effect'': Unloads passenger unit |
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+ | |||
+ | ''Special'': Must be transporting a unit |
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− | Pop: 3 |
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== Upgrades == |
== Upgrades == |
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+ | '''Cleansing Energy''' |
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− | '''Methods of Deception''' - Does not appear on enemy radar. Gained from '''Balance Branch Suite 1'''. |
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+ | |||
+ | ''Effect'': Harmful status affects are lost when the mode is changed<br /> |
||
+ | |||
+ | ''Method'': Research '''Balance Branch Suite 3'''<br /> |
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+ | |||
+ | |||
+ | '''Dark Matter Affinity''' |
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+ | |||
+ | ''Effect'': Dark Matter Armor is filled when Dark Mode is entered<br /> |
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+ | |||
+ | ''Method'': Research '''Dark Matter Branch Suite 3''' |
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+ | |||
+ | |||
+ | '''Dark Matter Mastery''' |
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+ | |||
+ | ''Effect'': Dark Matter Armor regenerates in combat<br /> |
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+ | |||
+ | ''Method'': Research '''Dark Matter Branch Suite 4'''<br /> |
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+ | |||
+ | |||
+ | '''Methods of Deception''' |
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+ | |||
+ | ''Effect'': Does not appear on enemy radar<br /> |
||
+ | |||
+ | ''Method'': Research '''Balance Branch Suite 1'''<br /> |
||
+ | |||
+ | ==Damage vs. Armor== |
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+ | ===Light Beam=== |
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+ | |||
+ | {| style="width=100% border=2" |
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+ | |- style="background:#c0c0c0" align=center |
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+ | ||'''Armor Type''' |
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+ | ||'''Modifier''' |
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+ | ||'''DPS''' |
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+ | |||
+ | |- style="background:#efefef" align=left |
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+ | |Base ||1.0 ||15 || |
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+ | |- style="background:#efefef" align=left |
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+ | |Infantry Light ||1.1 ||16.5 || |
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+ | |- style="background:#efefef" align=left |
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+ | |Infantry Heavy ||1.1 ||16.5 || |
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+ | |- style="background:#efefef" align=left |
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+ | |Vehicle Heavy ||0.85 ||12.8 || |
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+ | |- style="background:#efefef" align=left |
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+ | |Masari Vehicle Elite ||0.75 ||11.3 || |
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+ | |- style="background:#efefef" align=left |
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+ | |Aircraft ||1.15 ||17.3 || |
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+ | |- style="background:#efefef" align=left |
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+ | |Structure Turret ||1.28 ||19.2 || |
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+ | |- style="background:#efefef" align=left |
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+ | |Structure Heavy ||0.85 ||12.8 || |
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+ | |- style="background:#efefef" align=left |
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+ | |Hero Endure ||0.5 ||7.5 || |
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+ | |- style="background:#efefef" align=left |
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+ | |Walker Hardpoint ||0.8 ||12 || |
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+ | |- style="background:#efefef" align=left |
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+ | |Walker Hardpoint Armor ||0.75 ||11.3 || |
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+ | |- style="background:#efefef" align=left |
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+ | |Masari Dark Matter Armor ||1.25 ||18.8 || |
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+ | |} |
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+ | |||
+ | ===Sentry Missile=== |
||
+ | |||
+ | {| style="width=100% border=2" |
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+ | |- style="background:#c0c0c0" align=center |
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+ | ||'''Armor Type''' |
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+ | ||'''Modifier''' |
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+ | ||'''Damage''' |
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+ | ||'''DPS''' |
||
+ | |||
+ | |- style="background:#efefef" align=left| |
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+ | |Base ||1.0 ||7 ||8.8 || |
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+ | |- style="background:#efefef" align=left |
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+ | |Infantry Light ||1.05 ||7.4 ||9.2 || |
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+ | |- style="background:#efefef" align=left |
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+ | |Infantry Heavy ||1.05 ||7.4 ||9.2 || |
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+ | |- style="background:#efefef" align=left |
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+ | |Vehicle Heavy ||0.9 ||6.3 ||8.0 || |
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+ | |- style="background:#efefef" align=left |
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+ | |Masari Vehicle Elite ||0.75 ||5.3 ||6.6 || |
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+ | |- style="background:#efefef" align=left |
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+ | |Structure Turret ||1.25 ||8.8 ||11 || |
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+ | |- style="background:#efefef" align=left |
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+ | |Structure Light ||0.9 ||6.3 ||8.0 || |
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+ | |- style="background:#efefef" align=left |
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+ | |Structure Heavy ||0.8 ||5.6 ||7.0 || |
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+ | |- style="background:#efefef" align=left |
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+ | |Hero Endure ||0.5 ||3.5 ||4.4 || |
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+ | |- style="background:#efefef" align=left |
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+ | |Walker Hardpoint ||0.85 ||6.0 ||7.5 || |
||
+ | |- style="background:#efefef" align=left |
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+ | |Walker Hardpoint Armor ||0.75 ||5.3 ||6.6 || |
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+ | |- style="background:#efefef" align=left |
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+ | |Masari Dark Matter Armor ||0.5 ||3.5 ||4.4 || |
||
+ | |} |
||
+ | |||
+ | ==Unit Quotes== |
||
+ | Some quotes may not be used ingame.<br /> |
||
+ | - We await your word.<br /> |
||
+ | - Give the command.<br /> |
||
+ | - We are in balance.<br /> |
||
+ | - We are gods once more.<br /> |
||
+ | - Our power is rising!<br /> |
||
+ | - We will meet the challenge.<br /> |
||
+ | - The mighty will fall.<br /> |
||
+ | - They shall perish.<br /> |
||
+ | - They dare defy the gods . . .<br /> |
||
+ | - Punishment will be swift.<br /> |
||
+ | - None shall survive.<br /> |
||
+ | - Their life is over.<br /> |
||
+ | - Annihilation commencing.<br /> |
||
+ | - Death smiles on us all.<br /> |
||
+ | - Meet your doom.<br /> |
||
+ | - A good strategy.<br /> |
||
+ | - Lead on.<br /> |
||
+ | - Blazing a trail.<br /> |
||
+ | - The path is clear.<br /> |
||
+ | - Take us closer.<br /> |
||
+ | - The war draws near.<br /> |
||
+ | - Full power!<br /> |
||
+ | - Increasing tempo!<br /> |
||
+ | - Rapid response!<br /> |
||
+ | - Feel the rush!<br /> |
||
+ | - Enter!<br /> |
||
+ | - Hold on!<br /> |
||
+ | - Have a seat.<br /> |
||
+ | - Come along for the ride.<br /> |
||
+ | - Watch your step!<br /> |
||
+ | - Disperse.<br /> |
||
+ | - Hit the ground running.<br /> |
||
+ | - Everybody out.<br /> |
||
+ | - Sentry restored; awaiting command.<br /> |
||
{{stub}} |
{{stub}} |
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+ | |||
+ | |||
+ | [[Category:Masari Units]] |
Latest revision as of 00:45, 25 September 2008
General[]
The Sentry is a light vehicle. It can also transport a single infantry unit. The Sentry benefits from having a unit onboard; Architects repair nearby units and structures by 2% per second, Avengers radically increase weapon power, Disciples serve as a second turret that attacks air and ground, and Seers improve sight and weapon range while also detecting stealth and emitting the Seer aura. If the Sentry is destroyed while transporting a unit, the passenger is also destroyed.
Light Mode[]
The Sentry gains visual and weapon range. It fires an anti-ground beam which cannot be redirected. This weapon is strong against infantry, turrets, and Masari Dark Matter Armor, but poor against heavier vehicles and structures.
Stats[]
Type: Medium Piloted
Movement: Wheeled
Max. Speed: 2.0
Health: 300
Armor: Masari Vehicle Light
Sight: 260 (335 with Seer)
Crush Defense: 35
Crush Power: 8
Weaponry[]
Type: Light Beam
Range: 0-215 (295 with Seer)
DPS: 15 (30 with Avenger)
Disciple turret:
Type: Light Bolt
Range: 0-215
Damage: 20
Shots per burst: 1
Recharge: 4.0 seconds
DPS: 5
Dark Mode[]
The Sentry gains speed and Dark Matter Armor. It fires anti-ground missiles. This weapon is strong against turrets but weak against Masari Dark Matter Armor and heavier vehicles and structures.
Stats[]
Type: Medium Piloted
Movement: Wheeled
Max. Speed: 3.0
Health: 300
Armor: Masari Vehicle Light
DMA: 150
DMA Regen.: 5
Sight: 175 (250 with Seer)
Crush Defense: 35
Crush Power: 8
Weaponry[]
Type: Sentry Missile
Range: 0-160 (235 with Seer)
Damage: 7
Shots per burst: 3
Shot delay: 0.2 seconds (0.1 with Avenger)
Recharge: 2.0 seconds (1 with Avenger)
DPS: 8.8 (17.5 with Avenger)
Disciple turret:
Type: Ice
Range: 0-180
Damage: 20
Shots per burst: 3
Shot delay: 0.15
Recharge: 4.0 seconds
DPS: 14
Production[]
Method: Built by Machina
Prerequisites: None
Cost: 45
Time unassisted: 00:35
- 1 Architect: 00:23
- 2 Architects: 00:18
Pop: 2
Special Abilities[]
Unload
Effect: Unloads passenger unit
Special: Must be transporting a unit
Upgrades[]
Cleansing Energy
Effect: Harmful status affects are lost when the mode is changed
Method: Research Balance Branch Suite 3
Dark Matter Affinity
Effect: Dark Matter Armor is filled when Dark Mode is entered
Method: Research Dark Matter Branch Suite 3
Dark Matter Mastery
Effect: Dark Matter Armor regenerates in combat
Method: Research Dark Matter Branch Suite 4
Methods of Deception
Effect: Does not appear on enemy radar
Method: Research Balance Branch Suite 1
Damage vs. Armor[]
Light Beam[]
Armor Type | Modifier | DPS | |
Base | 1.0 | 15 | |
Infantry Light | 1.1 | 16.5 | |
Infantry Heavy | 1.1 | 16.5 | |
Vehicle Heavy | 0.85 | 12.8 | |
Masari Vehicle Elite | 0.75 | 11.3 | |
Aircraft | 1.15 | 17.3 | |
Structure Turret | 1.28 | 19.2 | |
Structure Heavy | 0.85 | 12.8 | |
Hero Endure | 0.5 | 7.5 | |
Walker Hardpoint | 0.8 | 12 | |
Walker Hardpoint Armor | 0.75 | 11.3 | |
Masari Dark Matter Armor | 1.25 | 18.8 |
Sentry Missile[]
Armor Type | Modifier | Damage | DPS | |
Base | 1.0 | 7 | 8.8 | |
Infantry Light | 1.05 | 7.4 | 9.2 | |
Infantry Heavy | 1.05 | 7.4 | 9.2 | |
Vehicle Heavy | 0.9 | 6.3 | 8.0 | |
Masari Vehicle Elite | 0.75 | 5.3 | 6.6 | |
Structure Turret | 1.25 | 8.8 | 11 | |
Structure Light | 0.9 | 6.3 | 8.0 | |
Structure Heavy | 0.8 | 5.6 | 7.0 | |
Hero Endure | 0.5 | 3.5 | 4.4 | |
Walker Hardpoint | 0.85 | 6.0 | 7.5 | |
Walker Hardpoint Armor | 0.75 | 5.3 | 6.6 | |
Masari Dark Matter Armor | 0.5 | 3.5 | 4.4 |
Unit Quotes[]
Some quotes may not be used ingame.
- We await your word.
- Give the command.
- We are in balance.
- We are gods once more.
- Our power is rising!
- We will meet the challenge.
- The mighty will fall.
- They shall perish.
- They dare defy the gods . . .
- Punishment will be swift.
- None shall survive.
- Their life is over.
- Annihilation commencing.
- Death smiles on us all.
- Meet your doom.
- A good strategy.
- Lead on.
- Blazing a trail.
- The path is clear.
- Take us closer.
- The war draws near.
- Full power!
- Increasing tempo!
- Rapid response!
- Feel the rush!
- Enter!
- Hold on!
- Have a seat.
- Come along for the ride.
- Watch your step!
- Disperse.
- Hit the ground running.
- Everybody out.
- Sentry restored; awaiting command.
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