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== General ==
 
== General ==
'''Skirmisher Portals''' are the infantry production structures for the [[Masari]].
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'''Skirmisher Portals''' are the infantry production structures for the [[Masari]].<br />
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''Effects'':<br />
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- Allows construction of [[Machina]] (requires [[Citadel]])<br />
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===Stats===
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Sight range is greater in Light Mode than in Dark Mode.
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''Type'': Large Stationary<br />
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''Health'': 1,600 <br />
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''Armor'': Masari Structure Heavy<br />
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''Sight'': 300 / 200<br />
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''Crush Defense'': 60<br />
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==Production==
 
==Production==
 
''Method'': Built by [[Architect]]<br />
 
''Method'': Built by [[Architect]]<br />
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''Prerequisite'': [[Citadel]]<br />
 
''Prerequisite'': [[Citadel]]<br />
   
''Cost'': 90<br />
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''Cost'': 100<br />
   
''Time'': 0:36<br />
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''Time'': 0:40<br />
: ''2 [[Architect]]s'': 0:18<br />
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: ''2 [[Architect]]s'': 0:20<br />
   
 
''Limit'': 5<br />
 
''Limit'': 5<br />
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'''Advanced Dark Matter Armor'''
 
'''Advanced Dark Matter Armor'''
   
''Effect'': Dark Matter Armor is enabled for structures<br />
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''Effect'': Dark Matter Armor is enabled; 800 with 15 regen<br />
   
 
''Method'': Research '''Dark Matter Branch Suite 1'''<br />
 
''Method'': Research '''Dark Matter Branch Suite 1'''<br />

Revision as of 05:02, June 12, 2008

General

Skirmisher Portals are the infantry production structures for the Masari.

Effects:
- Allows construction of Machina (requires Citadel)

Stats

Sight range is greater in Light Mode than in Dark Mode.

Type: Large Stationary
Health: 1,600
Armor: Masari Structure Heavy
Sight: 300 / 200
Crush Defense: 60

Production

Method: Built by Architect

Prerequisite: Citadel

Cost: 100

Time: 0:40

2 Architects: 0:20

Limit: 5

Units Produced

Disciple

Seer (requires Knowledge Vault)

Upgrades

Advanced Dark Matter Armor

Effect: Dark Matter Armor is enabled; 800 with 15 regen

Method: Research Dark Matter Branch Suite 1


Burning Brilliance

Effect: Structures harm nearby enemies in Light Mode

Method: Research Light Matter Branch Suite 1


Cleansing Energy

Effect: Harmful status affects are lost when the mode is changed

Method: Research Balance Branch Suite 3


Dark Matter Affinity

Effect: Dark Matter Armor is filled when Dark Mode is entered

Method: Research Dark Matter Branch Suite 3


Dark Matter Master

Effect: Dark Matter Armor regenerates in combat

Method: Research Dark Matter Branch Suite 4


Stationary Revelation

Effects: Sight range increased by 25%

Method: Research Balance Branch Suite 1

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