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'''Advanced Dark Matter Armor'''
 
'''Advanced Dark Matter Armor'''
   
''Effect'': Dark Matter Armor is enabled; 800 with 15 regen<br />
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''Effect'': Dark Matter Armor is enabled<br />
  +
- ''DMA'': 800<br />
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- ''DMA Regen'': 15<br />
   
 
''Method'': Research '''Dark Matter Branch Suite 1'''<br />
 
''Method'': Research '''Dark Matter Branch Suite 1'''<br />

Revision as of 05:06, June 12, 2008

General

Skirmisher Portals are the infantry production structures for the Masari.

Effects:
- Allows construction of Machina (requires Citadel)

Stats

Sight range is greater in Light Mode than in Dark Mode.

Type: Large Stationary
Health: 1,600
Armor: Masari Structure Heavy
Sight: 300 / 200
Crush Defense: 60

Production

Method: Built by Architect

Prerequisite: Citadel

Cost: 100

Time: 0:40

2 Architects: 0:20

Limit: 5

Units Produced

Disciple

Seer (requires Knowledge Vault)

Upgrades

Advanced Dark Matter Armor

Effect: Dark Matter Armor is enabled
- DMA: 800
- DMA Regen: 15

Method: Research Dark Matter Branch Suite 1


Burning Brilliance

Effect: Structures harm nearby enemies in Light Mode

Method: Research Light Matter Branch Suite 1


Cleansing Energy

Effect: Harmful status affects are lost when the mode is changed

Method: Research Balance Branch Suite 3


Dark Matter Affinity

Effect: Dark Matter Armor is filled when Dark Mode is entered

Method: Research Dark Matter Branch Suite 3


Dark Matter Master

Effect: Dark Matter Armor regenerates in combat

Method: Research Dark Matter Branch Suite 4


Stationary Revelation

Effects: Sight range increased by 25%

Method: Research Balance Branch Suite 1

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