Universe At War
Fatuus (talk | contribs)
(Just some more cosmetic changes, and added the difference between light and dark mode.)
(costs and limit altered for retail, additional info added)
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== General ==
 
== General ==
The '''Sky Guardian''' is the anti-air turret for the [[Masari]].
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The '''Sky Guardian''' is the anti-air turret for the [[Masari]]. Its damage increases when [[Architect]]s assist.
 
In dark mode, the Sky Guardian fires a shotgun-like area of effect blast. The range is lower than that of a Sky Guardian in light mode, and does less damage to a single enemy. In light mode, the Sky Guardian fires a continuous beam of light energy that damages the enemy over time.
 
In dark mode, the Sky Guardian fires a shotgun-like area of effect blast. The range is lower than that of a Sky Guardian in light mode, and does less damage to a single enemy. In light mode, the Sky Guardian fires a continuous beam of light energy that damages the enemy over time.
   
 
== Production ==
 
== Production ==
''Method'': Built by [[Architect]]
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''Method'': Built by [[Architect]]<br />
''Prerequisites'': '''[[Knowledge Vault]]'''
 
''Cost'': 55
 
   
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''Prerequisites'':<br />
Time unassisted:
 
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[[Knowledge Vault]]<br />
: 1 [[Architect]]:
 
: 2 [[Architect]]s:
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* [[Citadel]]<br />
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* [[Matter Engine]]<br />
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** [[Citadel]]<br />
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''Cost'': 50<br />
  +
 
''Time'': 0:35<br />
 
: 2 [[Architect]]s: 0:17<br />
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  +
''Limit'': 25<br />
   
Limit: None
 
 
== Upgrades ==
 
== Upgrades ==
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'''Advanced Dark Matter Armor'''
'''Energy Screen'''<br />
 
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  +
''Effect'': Dark Matter Armor is enabled for structures<br />
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''Method'': Research '''Dark Matter Branch Suite 1'''<br />
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'''Burning Brilliance'''
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''Effect'': Structures harm nearby enemies in Light Mode<br />
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''Method'': Research '''Light Matter Branch Suite 1'''<br />
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  +
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'''Cleansing Energy'''
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''Effect'': Harmful status affects are lost when the mode is changed<br />
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''Method'': Research '''Balance Branch Suite 3'''<br />
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'''Dark Matter Affinity'''
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''Effect'': Dark Matter Armor is filled when Dark Mode is entered<br />
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''Method'': Research '''Dark Matter Branch Suite 3'''
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'''Dark Matter Mastery'''
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''Effect'': Dark Matter Armor regenerates in combat<br />
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''Method'': Research '''Dark Matter Branch Suite 4'''<br />
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'''Energy Screen'''
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''Effect'': Deflects some projectiles. <br />
 
''Effect'': Deflects some projectiles. <br />
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''Cost'': 120<br />
 
''Time'': 1:10<br />
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''Method'': Direct upgrade to '''Sky Guardian'''<br />
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''Prerequisite'': '''[[Knowledge Vault]] with Ancient Knowledge'''
 
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''Prerequisites'':<br />
 
[[Knowledge Vault]] with '''Ancient Knowledge'''<br />
 
* [[Knowledge Vault]]<br />
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** [[Citadel]]<br />
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** [[Matter Engine]]<br />
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*** [[Citadel]]<br />
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  +
''Cost'': 75<br />
  +
 
''Time unassisted'': 0:50<br />
  +
: ''1 [[Architect]]'': 0:34<br />
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: ''2 [[Architect]]s'': 0:26<br />
  +
   
 
'''Gust'''<br />
 
'''Gust'''<br />
 
''Effect'': Repels nearby air units. <br />
 
''Effect'': Repels nearby air units. <br />
''Prerequisite'': Dark Matter Branch Suite 1<br />
 
''Cooldown'': 00:03.
 
   
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''Method'': Research '''Dark Matter Branch Suite 1'''<br />
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''Cooldown'': 00:03<br />
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'''Stationary Revelation'''
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''Effects'': Sight range increased by 25%<br />
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''Method'': Research '''Balance Branch Suite 1'''<br />
 
{{stub}}
 
{{stub}}
 
[[Category:Masari Units]]
 
[[Category:Masari Units]]

Revision as of 09:00, 30 December 2007

General

The Sky Guardian is the anti-air turret for the Masari. Its damage increases when Architects assist. In dark mode, the Sky Guardian fires a shotgun-like area of effect blast. The range is lower than that of a Sky Guardian in light mode, and does less damage to a single enemy. In light mode, the Sky Guardian fires a continuous beam of light energy that damages the enemy over time.

Production

Method: Built by Architect

Prerequisites:
Knowledge Vault

Cost: 50

Time: 0:35

2 Architects: 0:17

Limit: 25

Upgrades

Advanced Dark Matter Armor

Effect: Dark Matter Armor is enabled for structures

Method: Research Dark Matter Branch Suite 1


Burning Brilliance

Effect: Structures harm nearby enemies in Light Mode

Method: Research Light Matter Branch Suite 1


Cleansing Energy

Effect: Harmful status affects are lost when the mode is changed

Method: Research Balance Branch Suite 3


Dark Matter Affinity

Effect: Dark Matter Armor is filled when Dark Mode is entered

Method: Research Dark Matter Branch Suite 3


Dark Matter Mastery

Effect: Dark Matter Armor regenerates in combat

Method: Research Dark Matter Branch Suite 4


Energy Screen

Effect: Deflects some projectiles.

Method: Direct upgrade to Sky Guardian

Prerequisites:
Knowledge Vault with Ancient Knowledge

Cost: 75

Time unassisted: 0:50

1 Architect: 0:34
2 Architects: 0:26


Gust
Effect: Repels nearby air units.

Method: Research Dark Matter Branch Suite 1

Cooldown: 00:03


Stationary Revelation

Effects: Sight range increased by 25%

Method: Research Balance Branch Suite 1