(Just some more cosmetic changes, and added the difference between light and dark mode.) |
(costs and limit altered for retail, additional info added) |
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== General == |
== General == |
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− | The '''Sky Guardian''' is the anti-air turret for the [[Masari]]. |
+ | The '''Sky Guardian''' is the anti-air turret for the [[Masari]]. Its damage increases when [[Architect]]s assist. |
In dark mode, the Sky Guardian fires a shotgun-like area of effect blast. The range is lower than that of a Sky Guardian in light mode, and does less damage to a single enemy. In light mode, the Sky Guardian fires a continuous beam of light energy that damages the enemy over time. |
In dark mode, the Sky Guardian fires a shotgun-like area of effect blast. The range is lower than that of a Sky Guardian in light mode, and does less damage to a single enemy. In light mode, the Sky Guardian fires a continuous beam of light energy that damages the enemy over time. |
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== Production == |
== Production == |
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− | ''Method'': Built by [[Architect]] |
+ | ''Method'': Built by [[Architect]]<br /> |
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⚫ | |||
+ | ''Prerequisites'':<br /> |
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⚫ | |||
+ | [[Knowledge Vault]]<br /> |
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− | + | * [[Citadel]]<br /> |
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+ | * [[Matter Engine]]<br /> |
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+ | ** [[Citadel]]<br /> |
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+ | |||
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+ | |||
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+ | |||
+ | ''Limit'': 25<br /> |
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− | Limit: None |
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== Upgrades == |
== Upgrades == |
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+ | '''Advanced Dark Matter Armor''' |
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+ | |||
+ | ''Effect'': Dark Matter Armor is enabled for structures<br /> |
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+ | |||
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+ | |||
+ | |||
+ | '''Burning Brilliance''' |
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+ | |||
+ | ''Effect'': Structures harm nearby enemies in Light Mode<br /> |
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+ | |||
+ | ''Method'': Research '''Light Matter Branch Suite 1'''<br /> |
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+ | |||
+ | |||
+ | '''Cleansing Energy''' |
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+ | |||
+ | ''Effect'': Harmful status affects are lost when the mode is changed<br /> |
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+ | |||
+ | ''Method'': Research '''Balance Branch Suite 3'''<br /> |
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+ | |||
+ | |||
+ | '''Dark Matter Affinity''' |
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+ | |||
+ | ''Effect'': Dark Matter Armor is filled when Dark Mode is entered<br /> |
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+ | |||
+ | ''Method'': Research '''Dark Matter Branch Suite 3''' |
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+ | |||
+ | |||
+ | '''Dark Matter Mastery''' |
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+ | |||
+ | ''Effect'': Dark Matter Armor regenerates in combat<br /> |
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+ | |||
+ | ''Method'': Research '''Dark Matter Branch Suite 4'''<br /> |
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+ | |||
+ | |||
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+ | |||
''Effect'': Deflects some projectiles. <br /> |
''Effect'': Deflects some projectiles. <br /> |
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+ | |||
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− | '' |
+ | ''Method'': Direct upgrade to '''Sky Guardian'''<br /> |
+ | |||
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+ | ''Prerequisites'':<br /> |
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⚫ | |||
⚫ | |||
+ | ** [[Citadel]]<br /> |
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+ | ** [[Matter Engine]]<br /> |
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+ | *** [[Citadel]]<br /> |
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+ | |||
+ | ''Cost'': 75<br /> |
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+ | |||
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+ | : ''1 [[Architect]]'': 0:34<br /> |
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+ | : ''2 [[Architect]]s'': 0:26<br /> |
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+ | |||
'''Gust'''<br /> |
'''Gust'''<br /> |
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''Effect'': Repels nearby air units. <br /> |
''Effect'': Repels nearby air units. <br /> |
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⚫ | |||
⚫ | |||
+ | ''Method'': Research '''Dark Matter Branch Suite 1'''<br /> |
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+ | |||
⚫ | |||
+ | |||
+ | |||
+ | '''Stationary Revelation''' |
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+ | |||
+ | ''Effects'': Sight range increased by 25%<br /> |
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+ | |||
+ | ''Method'': Research '''Balance Branch Suite 1'''<br /> |
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{{stub}} |
{{stub}} |
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[[Category:Masari Units]] |
[[Category:Masari Units]] |
Revision as of 09:00, 30 December 2007
General
The Sky Guardian is the anti-air turret for the Masari. Its damage increases when Architects assist. In dark mode, the Sky Guardian fires a shotgun-like area of effect blast. The range is lower than that of a Sky Guardian in light mode, and does less damage to a single enemy. In light mode, the Sky Guardian fires a continuous beam of light energy that damages the enemy over time.
Production
Method: Built by Architect
Prerequisites:
Knowledge Vault
Cost: 50
Time: 0:35
- 2 Architects: 0:17
Limit: 25
Upgrades
Advanced Dark Matter Armor
Effect: Dark Matter Armor is enabled for structures
Method: Research Dark Matter Branch Suite 1
Burning Brilliance
Effect: Structures harm nearby enemies in Light Mode
Method: Research Light Matter Branch Suite 1
Cleansing Energy
Effect: Harmful status affects are lost when the mode is changed
Method: Research Balance Branch Suite 3
Dark Matter Affinity
Effect: Dark Matter Armor is filled when Dark Mode is entered
Method: Research Dark Matter Branch Suite 3
Dark Matter Mastery
Effect: Dark Matter Armor regenerates in combat
Method: Research Dark Matter Branch Suite 4
Energy Screen
Effect: Deflects some projectiles.
Method: Direct upgrade to Sky Guardian
Prerequisites:
Knowledge Vault with Ancient Knowledge
Cost: 75
Time unassisted: 0:50
- 1 Architect: 0:34
- 2 Architects: 0:26
Gust
Effect: Repels nearby air units.
Method: Research Dark Matter Branch Suite 1
Cooldown: 00:03
Stationary Revelation
Effects: Sight range increased by 25%
Method: Research Balance Branch Suite 1
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